Oct 02 2012

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Final Draft 11 Crack is one of the tops and most powerful screenwriting programs set for composing and arrange screenplays. Final Draft Crack 12.0.4 provides the tools required to create files such as books, stage plays, manuscripts, remedies,in addition to text. Support Menu · Installers and Files · Registration and Activation · Solutions · New to Final Draft 11.

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  • CPU: 1.2 GHz Processor Intel or AMD Processor required.
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WHATWG

Table of contents

  1. 1 Introduction
  2. 2 Common infrastructure
  3. 3 Semantics, structure, and APIs of HTML documents
  4. 4 The elements of HTML
  5. 5 Microdata
  6. 6 User interaction
  7. 7 Loading web pages
  8. 8 Web application APIs
  9. 9 Communication
  10. 10 Web workers
  11. 11 Worklets
  12. 12 Web storage
  13. 13 The HTML syntax
  14. 14 The XML syntax
  15. 15 Rendering
  16. 16 Obsolete features
  17. 17 IANA considerations
  18. Index
  19. References
  20. Acknowledgments
  21. Intellectual property rights

Full table of contents

  1. 1 Introduction
    1. 1.1 Where does this specification fit?
    2. 1.2 Is this HTML5?
    3. 1.3 Background
    4. 1.4 Audience
    5. 1.5 Scope
    6. 1.6 History
    7. 1.7 Design notes
      1. 1.7.1 Serializability of script execution
      2. 1.7.2 Compliance with other specifications
      3. 1.7.3 Extensibility
    8. 1.8 HTML vs XML syntax
    9. 1.9 Structure of this specification
      1. 1.9.1 How to read this specification
      2. 1.9.2 Typographic conventions
    10. 1.10 A quick introduction to HTML
      1. 1.10.1 Writing secure applications with HTML
      2. 1.10.2 Common pitfalls to avoid when using the scripting APIs
      3. 1.10.3 How to catch mistakes when writing HTML: validators and conformance checkers
    11. 1.11 Conformance requirements for authors
      1. 1.11.1 Presentational markup
      2. 1.11.2 Syntax errors
      3. 1.11.3 Restrictions on content models and on attribute values
    12. 1.12 Suggested reading
  2. 2 Common infrastructure
    1. 2.1 Terminology
      1. 2.1.1 Parallelism
      2. 2.1.2 Resources
      3. 2.1.3 XML compatibility
      4. 2.1.4 DOM trees
      5. 2.1.5 Scripting
      6. 2.1.6 Plugins
      7. 2.1.7 Character encodings
      8. 2.1.8 Conformance classes
      9. 2.1.9 Dependencies
      10. 2.1.10 Extensibility
      11. 2.1.11 Interactions with XPath and XSLT
    2. 2.2 Policy-controlled features
    3. 2.3 Common microsyntaxes
      1. 2.3.1 Common parser idioms
      2. 2.3.2 Boolean attributes
      3. 2.3.3 Keywords and enumerated attributes
      4. 2.3.4 Numbers
        1. 2.3.4.1 Signed integers
        2. 2.3.4.2 Non-negative integers
        3. 2.3.4.3 Floating-point numbers
        4. 2.3.4.4 Percentages and lengths
        5. 2.3.4.5 Nonzero percentages and lengths
        6. 2.3.4.6 Lists of floating-point numbers
        7. 2.3.4.7 Lists of dimensions
      5. 2.3.5 Dates and times
        1. 2.3.5.1 Months
        2. 2.3.5.2 Dates
        3. 2.3.5.3 Yearless dates
        4. 2.3.5.4 Times
        5. 2.3.5.5 Local dates and times
        6. 2.3.5.6 Time zones
        7. 2.3.5.7 Global dates and times
        8. 2.3.5.8 Weeks
        9. 2.3.5.9 Durations
        10. 2.3.5.10 Vaguer moments in time
      6. 2.3.6 Colors
      7. 2.3.7 Space-separated tokens
      8. 2.3.8 Comma-separated tokens
      9. 2.3.9 References
      10. 2.3.10 Media queries
    4. 2.4 URLs
      1. 2.4.1 Terminology
      2. 2.4.2 Parsing URLs
      3. 2.4.3 Dynamic changes to base URLs
    5. 2.5 Fetching resources
      1. 2.5.1 Terminology
      2. 2.5.2 Determining the type of a resource
      3. 2.5.3 Extracting character encodings from elements
      4. 2.5.4 CORS settings attributes
      5. 2.5.5 Referrer policy attributes
      6. 2.5.6 Nonce attributes
      7. 2.5.7 Lazy loading attributes
    6. 2.6 Common DOM interfaces
      1. 2.6.1 Reflecting content attributes in IDL attributes
      2. 2.6.2 Collections
        1. 2.6.2.1 The interface
          1. 2.6.2.1.1 [[Call]] ( , )
        2. 2.6.2.2 The interface
        3. 2.6.2.3 The interface
      3. 2.6.3 The interface
    7. 2.7 Safe passing of structured data
      1. 2.7.1 Serializable objects
      2. 2.7.2 Transferable objects
      3. 2.7.3 StructuredSerializeInternal ( , [ , ] )
      4. 2.7.4 StructuredSerialize ( )
      5. 2.7.5 StructuredSerializeForStorage ( )
      6. 2.7.6 StructuredDeserialize ( , [ , ] )
      7. 2.7.7 StructuredSerializeWithTransfer ( , )
      8. 2.7.8 StructuredDeserializeWithTransfer ( , )
      9. 2.7.9 Performing serialization and transferring from other specifications
      10. 2.7.10 Structured cloning API
  3. 3 Semantics, structure, and APIs of HTML documents
    1. 3.1 Documents
      1. 3.1.1 The object
      2. 3.1.2 The interface
      3. 3.1.3 Resource metadata management
      4. 3.1.4 Reporting document loading status
      5. 3.1.5 DOM tree accessors
    2. 3.2 Elements
      1. 3.2.1 Semantics
      2. 3.2.2 Elements in the DOM
      3. 3.2.3 HTML element constructors
      4. 3.2.4 Element definitions
        1. 3.2.4.1 Attributes
      5. 3.2.5 Content models
        1. 3.2.5.1 The "nothing" content model
        2. 3.2.5.2 Kinds of content
          1. 3.2.5.2.1 Metadata content
          2. 3.2.5.2.2 Flow content
          3. 3.2.5.2.3 Sectioning content
          4. 3.2.5.2.4 Heading content
          5. 3.2.5.2.5 Phrasing content
          6. 3.2.5.2.6 Embedded content
          7. 3.2.5.2.7 Interactive content
          8. 3.2.5.2.8 Palpable content
          9. 3.2.5.2.9 Script-supporting elements
        3. 3.2.5.3 Transparent content models
        4. 3.2.5.4 Paragraphs
      6. 3.2.6 Global attributes
        1. 3.2.6.1 The attribute
        2. 3.2.6.2 The and attributes
        3. 3.2.6.3 The attribute
        4. 3.2.6.4 The attribute
        5. 3.2.6.5 The attribute
        6. 3.2.6.6 Embedding custom non-visible data with the attributes
      7. 3.2.7 The and properties
      8. 3.2.8 Requirements relating to the bidirectional algorithm
        1. 3.2.8.1 Authoring conformance criteria for bidirectional-algorithm formatting characters
        2. 3.2.8.2 User agent conformance criteria
      9. 3.2.9 Requirements related to ARIA and to platform accessibility APIs
  4. 4 The elements of HTML
    1. 4.1 The document element
      1. 4.1.1 The element
    2. 4.2 Document metadata
      1. 4.2.1 The element
      2. 4.2.2 The element
      3. 4.2.3 The element
      4. 4.2.4 The element
        1. 4.2.4.1 Processing the attribute
        2. 4.2.4.2 Processing the attribute
        3. 4.2.4.3 Fetching and processing a resource from a element
        4. 4.2.4.4 Processing `` headers
        5. 4.2.4.5 Providing users with a means to follow hyperlinks created using the element
      5. 4.2.5 The element
        1. 4.2.5.1 Standard metadata names
        2. 4.2.5.2 Other metadata names
        3. 4.2.5.3 Pragma directives
        4. 4.2.5.4 Specifying the document's character encoding
      6. 4.2.6 The element
      7. 4.2.7 Interactions of styling and scripting
    3. 4.3 Sections
      1. 4.3.1 The element
      2. 4.3.2 The element
      3. 4.3.3 The element
      4. 4.3.4 The element
      5. 4.3.5 The element
      6. 4.3.6 The , , , , , and elements
      7. 4.3.7 The element
      8. 4.3.8 The element
      9. 4.3.9 The element
      10. 4.3.10 The element
      11. 4.3.11 Headings and sections
        1. 4.3.11.1 Creating an outline
        2. 4.3.11.2 Sample outlines
        3. 4.3.11.3 Exposing outlines to users
      12. 4.3.12 Usage summary
        1. 4.3.12.1 Article or section?
    4. 4.4 Grouping content
      1. 4.4.1 The element
      2. 4.4.2 The element
      3. 4.4.3 The element
      4. 4.4.4 The element
      5. 4.4.5 The element
      6. 4.4.6 The element
      7. 4.4.7 The element
      8. 4.4.8 The element
      9. 4.4.9 The element
      10. 4.4.10 The element
      11. 4.4.11 The element
      12. 4.4.12 The element
      13. 4.4.13 The element
      14. 4.4.14 The element
      15. 4.4.15 The element
    5. 4.5 Text-level semantics
      1. 4.5.1 The element
      2. 4.5.2 The element
      3. 4.5.3 The element
      4. 4.5.4 The element
      5. 4.5.5 The element
      6. 4.5.6 The element
      7. 4.5.7 The element
      8. 4.5.8 The element
      9. 4.5.9 The element
      10. 4.5.10 The element
      11. 4.5.11 The element
      12. 4.5.12 The element
      13. 4.5.13 The element
      14. 4.5.14 The element
      15. 4.5.15 The element
      16. 4.5.16 The element
      17. 4.5.17 The element
      18. 4.5.18 The element
      19. 4.5.19 The and elements
      20. 4.5.20 The element
      21. 4.5.21 The element
      22. 4.5.22 The element
      23. 4.5.23 The element
      24. 4.5.24 The element
      25. 4.5.25 The element
      26. 4.5.26 The element
      27. 4.5.27 The element
      28. 4.5.28 The element
      29. 4.5.29 Usage summary
    6. 4.6 Links
      1. 4.6.1 Introduction
      2. 4.6.2 Links created by and elements
      3. 4.6.3 API for and elements
      4. 4.6.4 Following hyperlinks
      5. 4.6.5 Downloading resources
        1. 4.6.5.1 Hyperlink auditing
      6. 4.6.6 Link types
        1. 4.6.6.1 Link type ""
        2. 4.6.6.2 Link type ""
        3. 4.6.6.3 Link type ""
        4. 4.6.6.4 Link type ""
        5. 4.6.6.5 Link type ""
        6. 4.6.6.6 Link type ""
        7. 4.6.6.7 Link type ""
        8. 4.6.6.8 Link type ""
        9. 4.6.6.9 Link type ""
        10. 4.6.6.10 Link type ""
        11. 4.6.6.11 Link type ""
        12. 4.6.6.12 Link type ""
        13. 4.6.6.13 Link type ""
        14. 4.6.6.14 Link type ""
        15. 4.6.6.15 Link type ""
        16. 4.6.6.16 Link type ""
        17. 4.6.6.17 Link type ""
        18. 4.6.6.18 Link type ""
        19. 4.6.6.19 Link type ""
        20. 4.6.6.20 Link type ""
        21. 4.6.6.21 Link type ""
        22. 4.6.6.22 Link type ""
        23. 4.6.6.23 Link type ""
        24. 4.6.6.24 Sequential link types
          1. 4.6.6.24.1 Link type ""
          2. 4.6.6.24.2 Link type ""
        25. 4.6.6.25 Other link types
    7. 4.7 Edits
      1. 4.7.1 The element
      2. 4.7.2 The element
      3. 4.7.3 Attributes common to and elements
      4. 4.7.4 Edits and paragraphs
      5. 4.7.5 Edits and lists
      6. 4.7.6 Edits and tables
    8. 4.8 Embedded content
      1. 4.8.1 The element
      2. 4.8.2 The element
      3. 4.8.3 The element
      4. 4.8.4 Images
        1. 4.8.4.1 Introduction
          1. 4.8.4.1.1 Adaptive images
        2. 4.8.4.2 Attributes common to , , and elements
          1. 4.8.4.2.1 Srcset attributes
          2. 4.8.4.2.2 Sizes attributes
        3. 4.8.4.3 Processing model
          1. 4.8.4.3.1 When to obtain images
          2. 4.8.4.3.2 Reacting to DOM mutations
          3. 4.8.4.3.3 The list of available images
          4. 4.8.4.3.4 Decoding images
          5. 4.8.4.3.5 Updating the image data
          6. 4.8.4.3.6 Preparing an image for presentation
          7. 4.8.4.3.7 Selecting an image source
          8. 4.8.4.3.8 Updating the source set
          9. 4.8.4.3.9 Parsing a srcset attribute
          10. 4.8.4.3.10 Parsing a sizes attribute
          11. 4.8.4.3.11 Normalizing the source densities
          12. 4.8.4.3.12 Reacting to environment changes
        4. 4.8.4.4 Requirements for providing text to act as an alternative for images
          1. 4.8.4.4.1 General guidelines
          2. 4.8.4.4.2 A link or button containing nothing but the image
          3. 4.8.4.4.3 A phrase or paragraph with an alternative graphical representation: charts, diagrams, graphs, maps, illustrations
          4. 4.8.4.4.4 A short phrase or label with an alternative graphical representation: icons, logos
          5. 4.8.4.4.5 Text that has been rendered to a graphic for typographical effect
          6. 4.8.4.4.6 A graphical representation of some of the surrounding text
          7. 4.8.4.4.7 Ancillary images
          8. 4.8.4.4.8 A purely decorative image that doesn't add any information
          9. 4.8.4.4.9 A group of images that form a single larger picture with no links
          10. 4.8.4.4.10 A group of images that form a single larger picture with links
          11. 4.8.4.4.11 A key part of the content
          12. 4.8.4.4.12 An image not intended for the user
          13. 4.8.4.4.13 An image in an email or private document intended for a specific person who is known to be able to view images
          14. 4.8.4.4.14 Guidance for markup generators
          15. 4.8.4.4.15 Guidance for conformance checkers
      5. 4.8.5 The element
      6. 4.8.6 The element
      7. 4.8.7 The element
      8. 4.8.8 The element
      9. 4.8.9 The element
      10. 4.8.10 The element
      11. 4.8.11 The element
      12. 4.8.12 Media elements
        1. 4.8.12.1 Error codes
        2. 4.8.12.2 Location of the media resource
        3. 4.8.12.3 MIME types
        4. 4.8.12.4 Network states
        5. 4.8.12.5 Loading the media resource
        6. 4.8.12.6 Offsets into the media resource
        7. 4.8.12.7 Ready states
        8. 4.8.12.8 Playing the media resource
        9. 4.8.12.9 Seeking
        10. 4.8.12.10 Media resources with multiple media tracks
          1. 4.8.12.10.1 and objects
          2. 4.8.12.10.2 Selecting specific audio and video tracks declaratively
        11. 4.8.12.11 Timed text tracks
          1. 4.8.12.11.1 Text track model
          2. 4.8.12.11.2 Sourcing in-band text tracks
          3. 4.8.12.11.3 Sourcing out-of-band text tracks
          4. 4.8.12.11.4 Guidelines for exposing cues in various formats as text track cues
          5. 4.8.12.11.5 Text track API
          6. 4.8.12.11.6 Event handlers for objects of the text track APIs
          7. 4.8.12.11.7 Best practices for metadata text tracks
        12. 4.8.12.12 Identifying a track kind through a URL
        13. 4.8.12.13 User interface
        14. 4.8.12.14 Time ranges
        15. 4.8.12.15 The interface
        16. 4.8.12.16 Events summary
        17. 4.8.12.17 Security and privacy considerations
        18. 4.8.12.18 Best practices for authors using media elements
        19. 4.8.12.19 Best practices for implementers of media elements
      13. 4.8.13 The element
      14. 4.8.14 The element
      15. 4.8.15 Image maps
        1. 4.8.15.1 Authoring
        2. 4.8.15.2 Processing model
      16. 4.8.16 MathML
      17. 4.8.17 SVG
      18. 4.8.18 Dimension attributes
    9. 4.9 Tabular data
      1. 4.9.1 The element
        1. 4.9.1.1 Techniques for describing tables
        2. 4.9.1.2 Techniques for table design
      2. 4.9.2 The element
      3. 4.9.3 The element
      4. 4.9.4 The element
      5. 4.9.5 The element
      6. 4.9.6 The element
      7. 4.9.7 The element
      8. 4.9.8 The element
      9. 4.9.9 The element
      10. 4.9.10 The element
      11. 4.9.11 Attributes common to and elements
      12. 4.9.12 Processing model
        1. 4.9.12.1 Forming a table
        2. 4.9.12.2 Forming relationships between data cells and header cells
      13. 4.9.13 Examples
    10. 4.10 Forms
      1. 4.10.1 Introduction
        1. 4.10.1.1 Writing a form's user interface
        2. 4.10.1.2 Implementing the server-side processing for a form
        3. 4.10.1.3 Configuring a form to communicate with a server
        4. 4.10.1.4 Client-side form validation
        5. 4.10.1.5 Enabling client-side automatic filling of form controls
        6. 4.10.1.6 Improving the user experience on mobile devices
        7. 4.10.1.7 The difference between the field type, the autofill field name, and the input modality
        8. 4.10.1.8 Date, time, and number formats
      2. 4.10.2 Categories
      3. 4.10.3 The element
      4. 4.10.4 The element
      5. 4.10.5 The element
        1. 4.10.5.1 States of the attribute
          1. 4.10.5.1.1 Hidden state ()
          2. 4.10.5.1.2 Text () state and Search state ()
          3. 4.10.5.1.3 Telephone state ()
          4. 4.10.5.1.4 URL state ()
          5. 4.10.5.1.5 Email state ()
          6. 4.10.5.1.6 Password state ()
          7. 4.10.5.1.7 Date state ()
          8. 4.10.5.1.8 Month state ()
          9. 4.10.5.1.9 Week state ()
          10. 4.10.5.1.10 Time state ()
          11. 4.10.5.1.11 Local Date and Time state ()
          12. 4.10.5.1.12 Number state ()
          13. 4.10.5.1.13 Range state ()
          14. 4.10.5.1.14 Color state ()
          15. 4.10.5.1.15 Checkbox state ()
          16. 4.10.5.1.16 Radio Button state ()
          17. 4.10.5.1.17 File Upload state ()
          18. 4.10.5.1.18 Submit Button state ()
          19. 4.10.5.1.19 Image Button state ()
          20. 4.10.5.1.20 Reset Button state ()
          21. 4.10.5.1.21 Button state ()
        2. 4.10.5.2 Implementation notes regarding localization of form controls
        3. 4.10.5.3 Common element attributes
          1. 4.10.5.3.1 The and attributes
          2. 4.10.5.3.2 The attribute
          3. 4.10.5.3.3 The attribute
          4. 4.10.5.3.4 The attribute
          5. 4.10.5.3.5 The attribute
          6. 4.10.5.3.6 The attribute
          7. 4.10.5.3.7 The and attributes
          8. 4.10.5.3.8 The attribute
          9. 4.10.5.3.9 The attribute
          10. 4.10.5.3.10 The attribute
        4. 4.10.5.4 Common element APIs
        5. 4.10.5.5 Common event behaviors
      6. 4.10.6 The element
      7. 4.10.7 The element
      8. 4.10.8 The element
      9. 4.10.9 The element
      10. 4.10.10 The element
      11. 4.10.11 The element
      12. 4.10.12 The element
      13. 4.10.13 The element
      14. 4.10.14 The element
      15. 4.10.15 The element
      16. 4.10.16 The element
      17. 4.10.17 Form control infrastructure
        1. 4.10.17.1 A form control's value
        2. 4.10.17.2 Mutability
        3. 4.10.17.3 Association of controls and forms
      18. 4.10.18 Attributes common to form controls
        1. 4.10.18.1 Naming form controls: the attribute
        2. 4.10.18.2 Submitting element directionality: the attribute
        3. 4.10.18.3 Limiting user input length: the attribute
        4. 4.10.18.4 Setting minimum input length requirements: the attribute
        5. 4.10.18.5 Enabling and disabling form controls: the attribute
        6. 4.10.18.6 Form submission attributes
        7. 4.10.18.7 Autofill
          1. 4.10.18.7.1 Autofilling form controls: the attribute
          2. 4.10.18.7.2 Processing model
      19. 4.10.19 APIs for the text control selections
      20. 4.10.20 Constraints
        1. 4.10.20.1 Definitions
        2. 4.10.20.2 Constraint validation
        3. 4.10.20.3 The constraint validation API
        4. 4.10.20.4 Security
      21. 4.10.21 Form submission
        1. 4.10.21.1 Introduction
        2. 4.10.21.2 Implicit submission
        3. 4.10.21.3 Form submission algorithm
        4. 4.10.21.4 Constructing the entry list
        5. 4.10.21.5 Selecting a form submission encoding
        6. 4.10.21.6 Converting an entry list to a list of name-value pairs
        7. 4.10.21.7 URL-encoded form data
        8. 4.10.21.8 Multipart form data
        9. 4.10.21.9 Plain text form data
        10. 4.10.21.10 The interface
        11. 4.10.21.11 The interface
      22. 4.10.22 Resetting a form
    11. 4.11 Interactive elements
      1. 4.11.1 The element
      2. 4.11.2 The element
      3. 4.11.3 Commands
        1. 4.11.3.1 Facets
        2. 4.11.3.2 Using the element to define a command
        3. 4.11.3.3 Using the element to define a command
        4. 4.11.3.4 Using the element to define a command
        5. 4.11.3.5 Using the element to define a command
        6. 4.11.3.6 Using the attribute on a element to define a command
        7. 4.11.3.7 Using the attribute to define a command on other elements
      4. 4.11.4 The element
    12. 4.12 Scripting
      1. 4.12.1 The element
        1. 4.12.1.1 Processing model
        2. 4.12.1.2 Scripting languages
        3. 4.12.1.3 Restrictions for contents of elements
        4. 4.12.1.4 Inline documentation for external scripts
        5. 4.12.1.5 Interaction of elements and XSLT
      2. 4.12.2 The element
      3. 4.12.3 The element
        1. 4.12.3.1 Interaction of elements with XSLT and XPath
      4. 4.12.4 The element
      5. 4.12.5 The element
        1. 4.12.5.1 The 2D rendering context
          1. 4.12.5.1.1 Implementation notes
          2. 4.12.5.1.2 The canvas state
          3. 4.12.5.1.3 Line styles
          4. 4.12.5.1.4 Text styles
          5. 4.12.5.1.5 Building paths
          6. 4.12.5.1.6 objects
          7. 4.12.5.1.7 Transformations
          8. 4.12.5.1.8 Image sources for 2D rendering contexts
          9. 4.12.5.1.9 Fill and stroke styles
          10. 4.12.5.1.10 Drawing rectangles to the bitmap
          11. 4.12.5.1.11 Drawing text to the bitmap
          12. 4.12.5.1.12 Drawing paths to the canvas
          13. 4.12.5.1.13 Drawing focus rings and scrolling paths into view
          14. 4.12.5.1.14 Drawing images
          15. 4.12.5.1.15 Pixel manipulation
          16. 4.12.5.1.16 Compositing
          17. 4.12.5.1.17 Image smoothing
          18. 4.12.5.1.18 Shadows
          19. 4.12.5.1.19 Filters
          20. 4.12.5.1.20 Working with externally-defined SVG filters
          21. 4.12.5.1.21 Drawing model
          22. 4.12.5.1.22 Best practices
          23. 4.12.5.1.23 Examples
        2. 4.12.5.2 The rendering context
          1. 4.12.5.2.1 Introduction
          2. 4.12.5.2.2 The interface
        3. 4.12.5.3 The interface
          1. 4.12.5.3.1 The offscreen 2D rendering context
        4. 4.12.5.4 Color spaces and color space conversion
        5. 4.12.5.5 Serializing bitmaps to a file
        6. 4.12.5.6 Security with elements
        7. 4.12.5.7 Premultiplied alpha and the 2D rendering context
    13. 4.13 Custom elements
      1. 4.13.1 Introduction
        1. 4.13.1.1 Creating an autonomous custom element
        2. 4.13.1.2 Creating a form-associated custom element
        3. 4.13.1.3 Creating a custom element with default accessible roles, states, and properties
        4. 4.13.1.4 Creating a customized built-in element
        5. 4.13.1.5 Drawbacks of autonomous custom elements
        6. 4.13.1.6 Upgrading elements after their creation
      2. 4.13.2 Requirements for custom element constructors and reactions
      3. 4.13.3 Core concepts
      4. 4.13.4 The interface
      5. 4.13.5 Upgrades
      6. 4.13.6 Custom element reactions
      7. 4.13.7 Element internals
        1. 4.13.7.1 The interface
        2. 4.13.7.2 Shadow root access
        3. 4.13.7.3 Form-associated custom elements
        4. 4.13.7.4 Accessibility semantics
    14. 4.14 Common idioms without dedicated elements
      1. 4.14.1 Breadcrumb navigation
      2. 4.14.2 Tag clouds
      3. 4.14.3 Conversations
      4. 4.14.4 Footnotes
    15. 4.15 Disabled elements
    16. 4.16 Matching HTML elements using selectors and CSS
      1. 4.16.1 Case-sensitivity of the CSS 'attr()' function
      2. 4.16.2 Case-sensitivity of selectors
      3. 4.16.3 Pseudo-classes
  5. 5 Microdata
    1. 5.1 Introduction
      1. 5.1.1 Overview
      2. 5.1.2 The basic syntax
      3. 5.1.3 Typed items
      4. 5.1.4 Global identifiers for items
      5. 5.1.5 Selecting names when defining vocabularies
    2. 5.2 Encoding microdata
      1. 5.2.1 The microdata model
      2. 5.2.2 Items
      3. 5.2.3 Names: the attribute
      4. 5.2.4 Values
      5. 5.2.5 Associating names with items
      6. 5.2.6 Microdata and other namespaces
    3. 5.3 Sample microdata vocabularies
      1. 5.3.1 vCard
        1. 5.3.1.1 Conversion to vCard
        2. 5.3.1.2 Examples
      2. 5.3.2 vEvent
        1. 5.3.2.1 Conversion to iCalendar
        2. 5.3.2.2 Examples
      3. 5.3.3 Licensing works
        1. 5.3.3.1 Examples
    4. 5.4 Converting HTML to other formats
      1. 5.4.1 JSON
  6. 6 User interaction
    1. 6.1 The attribute
    2. 6.2 Page visibility
    3. 6.3 Inert subtrees
    4. 6.4 Tracking user activation
      1. 6.4.1 Data model
      2. 6.4.2 Processing model
      3. 6.4.3 APIs gated by user activation
    5. 6.5 Activation behavior of elements
    6. 6.6 Focus
      1. 6.6.1 Introduction
      2. 6.6.2 Data model
      3. 6.6.3 The attribute
      4. 6.6.4 Processing model
      5. 6.6.5 Sequential focus navigation
      6. 6.6.6 Focus management APIs
      7. 6.6.7 The attribute
    7. 6.7 Assigning keyboard shortcuts
      1. 6.7.1 Introduction
      2. 6.7.2 The attribute
      3. 6.7.3 Processing model
    8. 6.8 Editing
      1. 6.8.1 Making document regions editable: The content attribute
      2. 6.8.2 Making entire documents editable: the getter and setter
      3. 6.8.3 Best practices for in-page editors
      4. 6.8.4 Editing APIs
      5. 6.8.5 Spelling and grammar checking
      6. 6.8.6 Autocapitalization
      7. 6.8.7 Input modalities: the attribute
      8. 6.8.8 Input modalities: the attribute
    9. 6.9 Find-in-page
      1. 6.9.1 Introduction
      2. 6.9.2 Interaction with
      3. 6.9.3 Interaction with selection
    10. 6.10 Drag and drop
      1. 6.10.1 Introduction
      2. 6.10.2 The drag data store
      3. 6.10.3 The interface
        1. 6.10.3.1 The interface
        2. 6.10.3.2 The interface
      4. 6.10.4 The interface
      5. 6.10.5 Processing model
      6. 6.10.6 Events summary
      7. 6.10.7 The attribute
      8. 6.10.8 Security risks in the drag-and-drop model
  7. 7 Loading web pages
    1. 7.1 Browsing contexts
      1. 7.1.1 Creating browsing contexts
      2. 7.1.2 Related browsing contexts
        1. 7.1.2.1 Navigating related browsing contexts in the DOM
      3. 7.1.3 Security
      4. 7.1.4 Groupings of browsing contexts
      5. 7.1.5 Browsing context names
    2. 7.2 Security infrastructure for , , and objects
      1. 7.2.1 Integration with IDL
      2. 7.2.2 Shared internal slot: [[CrossOriginPropertyDescriptorMap]]
      3. 7.2.3 Shared abstract operations
        1. 7.2.3.1 CrossOriginProperties ( )
        2. 7.2.3.2 CrossOriginPropertyFallback ( )
        3. 7.2.3.3 IsPlatformObjectSameOrigin ( )
        4. 7.2.3.4 CrossOriginGetOwnPropertyHelper ( , )
        5. 7.2.3.5 CrossOriginGet ( , , )
        6. 7.2.3.6 CrossOriginSet ( , , , )
        7. 7.2.3.7 CrossOriginOwnPropertyKeys ( )
    3. 7.3 The object
      1. 7.3.1 APIs for creating and navigating browsing contexts by name
      2. 7.3.2 Accessing other browsing contexts
      3. 7.3.3 Named access on the object
      4. 7.3.4 Discarding browsing contexts
      5. 7.3.5 Closing browsing contexts
      6. 7.3.6 Browser interface elements
      7. 7.3.7 Script settings for objects
    4. 7.4 The exotic object
      1. 7.4.1 [[GetPrototypeOf]] ( )
      2. 7.4.2 [[SetPrototypeOf]] ( )
      3. 7.4.3 [[IsExtensible]] ( )
      4. 7.4.4 [[PreventExtensions]] ( )
      5. 7.4.5 [[GetOwnProperty]] ( )
      6. 7.4.6 [[DefineOwnProperty]] ( , )
      7. 7.4.7 [[Get]] ( , )
      8. 7.4.8 [[Set]] ( , , )
      9. 7.4.9 [[Delete]] ( )
      10. 7.4.10 [[OwnPropertyKeys]] ( )
    5. 7.5 Origin
      1. 7.5.1 Sites
      2. 7.5.2 Relaxing the same-origin restriction
      3. 7.5.3 Origin-keyed agent clusters
    6. 7.6 Sandboxing
    7. 7.7 Cross-origin opener policies
      1. 7.7.1 The headers
      2. 7.7.2 Browsing context group switches due to cross-origin opener policy
      3. 7.7.3 Reporting
    8. 7.8 Cross-origin embedder policies
      1. 7.8.1 The headers
      2. 7.8.2 Embedder policy checks
    9. 7.9 Policy containers
    10. 7.10 Session history and navigation
      1. 7.10.1 Browsing sessions
      2. 7.10.2 The session history of browsing contexts
      3. 7.10.3 The interface
      4. 7.10.4 Implementation notes for session history
      5. 7.10.5 The interface
        1. 7.10.5.1 [[GetPrototypeOf]] ( )
        2. 7.10.5.2 [[SetPrototypeOf]] ( )
        3. 7.10.5.3 [[IsExtensible]] ( )
        4. 7.10.5.4 [[PreventExtensions]] ( )
        5. 7.10.5.5 [[GetOwnProperty]] ( )
        6. 7.10.5.6 [[DefineOwnProperty]] ( , )
        7. 7.10.5.7 [[Get]] ( , )
        8. 7.10.5.8 [[Set]] ( , , )
        9. 7.10.5.9 [[Delete]] ( )
        10. 7.10.5.10 [[OwnPropertyKeys]] ( )
    11. 7.11 Browsing the web
      1. 7.11.1 Navigating across documents
      2. 7.11.2 Page load processing model for HTML files
      3. 7.11.3 Page load processing model for XML files
      4. 7.11.4 Page load processing model for text files
      5. 7.11.5 Page load processing model for resources
      6. 7.11.6 Page load processing model for media
      7. 7.11.7 Page load processing model for content that uses plugins
      8. 7.11.8 Page load processing model for inline content that doesn't have a DOM
      9. 7.11.9 Navigating to a fragment
      10. 7.11.10 History traversal
        1. 7.11.10.1 Persisted history entry state
        2. 7.11.10.2 The interface
        3. 7.11.10.3 The interface
        4. 7.11.10.4 The interface
      11. 7.11.11 Loading documents
      12. 7.11.12 Unloading documents
        1. 7.11.12.1 The interface
      13. 7.11.13 Aborting a document load
      14. 7.11.14 The `` header
  8. 8 Web application APIs
    1. 8.1 Scripting
      1. 8.1.1 Introduction
      2. 8.1.2 Agents and agent clusters
        1. 8.1.2.1 Integration with the JavaScript agent formalism
        2. 8.1.2.2 Integration with the JavaScript agent cluster formalism
      3. 8.1.3 Realms and their counterparts
        1. 8.1.3.1 Environments
        2. 8.1.3.2 Environment settings objects
        3. 8.1.3.3 Realms, settings objects, and global objects
          1. 8.1.3.3.1 Entry
          2. 8.1.3.3.2 Incumbent
          3. 8.1.3.3.3 Current
          4. 8.1.3.3.4 Relevant
        4. 8.1.3.4 Enabling and disabling scripting
        5. 8.1.3.5 Secure contexts
      4. 8.1.4 Script processing model
        1. 8.1.4.1 Scripts
        2. 8.1.4.2 Fetching scripts
        3. 8.1.4.3 Creating scripts
        4. 8.1.4.4 Calling scripts
        5. 8.1.4.5 Killing scripts
        6. 8.1.4.6 Runtime script errors
        7. 8.1.4.7 Unhandled promise rejections
      5. 8.1.5 JavaScript specification host hooks
        1. 8.1.5.1 HostEnsureCanCompileStrings(, )
        2. 8.1.5.2 HostPromiseRejectionTracker(, )
        3. 8.1.5.3 Job-related host hooks
          1. 8.1.5.3.1 HostCallJobCallback(, , )
          2. 8.1.5.3.2 HostEnqueueFinalizationRegistryCleanupJob()
          3. 8.1.5.3.3 HostEnqueuePromiseJob(, )
          4. 8.1.5.3.4 HostMakeJobCallback()
        4. 8.1.5.4 Module-related host hooks
          1. 8.1.5.4.1 HostGetImportMetaProperties()
          2. 8.1.5.4.2 HostImportModuleDynamically(, , )
          3. 8.1.5.4.3 HostResolveImportedModule(, )
          4. 8.1.5.4.4 HostGetSupportedImportAssertions()
      6. 8.1.6 Event loops
        1. 8.1.6.1 Definitions
        2. 8.1.6.2 Queuing tasks
        3. 8.1.6.3 Processing model
        4. 8.1.6.4 Generic task sources
        5. 8.1.6.5 Dealing with the event loop from other specifications
      7. 8.1.7 Events
        1. 8.1.7.1 Event handlers
        2. 8.1.7.2 Event handlers on elements, objects, and objects
          1. 8.1.7.2.1 IDL definitions
        3. 8.1.7.3 Event firing
    2. 8.2 The mixin
    3. 8.3 Base64 utility methods
    4. 8.4 Dynamic markup insertion
      1. 8.4.1 Opening the input stream
      2. 8.4.2 Closing the input stream
      3. 8.4.3
      4. 8.4.4
    5. 8.5 DOM parsing
    6. 8.6 Timers
    7. 8.7 Microtask queuing
    8. 8.8 User prompts
      1. 8.8.1 Simple dialogs
      2. 8.8.2 Printing
    9. 8.9 System state and capabilities
      1. 8.9.1 The object
        1. 8.9.1.1 Client identification
        2. 8.9.1.2 Language preferences
        3. 8.9.1.3 Browser state
        4. 8.9.1.4 Custom scheme handlers: the method
          1. 8.9.1.4.1 Security and privacy
        5. 8.9.1.5 Cookies
        6. 8.9.1.6 PDF viewing support
    10. 8.10 Images
    11. 8.11 Animation frames
  9. 9 Communication
    1. 9.1 The interface
    2. 9.2 Server-sent events
      1. 9.2.1 Introduction
      2. 9.2.2 The interface
      3. 9.2.3 Processing model
      4. 9.2.4 Parsing an event stream
      5. 9.2.5 Interpreting an event stream
      6. 9.2.6 Authoring notes
      7. 9.2.7 Connectionless push and other features
      8. 9.2.8 Garbage collection
      9. 9.2.9 Implementation advice
    3. 9.3 Web sockets
      1. 9.3.1 Introduction
      2. 9.3.2 The interface
      3. 9.3.3 Feedback from the protocol
      4. 9.3.4 Ping and Pong frames
      5. 9.3.5 The interface
      6. 9.3.6 Garbage collection
    4. 9.4 Cross-document messaging
      1. 9.4.1 Introduction
      2. 9.4.2 Security
        1. 9.4.2.1 Authors
        2. 9.4.2.2 User agents
      3. 9.4.3 Posting messages
    5. 9.5 Channel messaging
      1. 9.5.1 Introduction
        1. 9.5.1.1 Examples
        2. 9.5.1.2 Ports as the basis of an object-capability model on the web
        3. 9.5.1.3 Ports as the basis of abstracting out service implementations
      2. 9.5.2 Message channels
      3. 9.5.3 Message ports
      4. 9.5.4 Broadcasting to many ports
      5. 9.5.5 Ports and garbage collection
    6. 9.6 Broadcasting to other browsing contexts
  10. 10 Web workers
    1. 10.1 Introduction
      1. 10.1.1 Scope
      2. 10.1.2 Examples
        1. 10.1.2.1 A background number-crunching worker
        2. 10.1.2.2 Using a JavaScript module as a worker
        3. 10.1.2.3 Shared workers introduction
        4. 10.1.2.4 Shared state using a shared worker
        5. 10.1.2.5 Delegation
        6. 10.1.2.6 Providing libraries
      3. 10.1.3 Tutorials
        1. 10.1.3.1 Creating a dedicated worker
        2. 10.1.3.2 Communicating with a dedicated worker
        3. 10.1.3.3 Shared workers
    2. 10.2 Infrastructure
      1. 10.2.1 The global scope
        1. 10.2.1.1 The common interface
        2. 10.2.1.2 Dedicated workers and the interface
        3. 10.2.1.3 Shared workers and the interface
      2. 10.2.2 The event loop
      3. 10.2.3 The worker's lifetime
      4. 10.2.4 Processing model
      5. 10.2.5 Runtime script errors
      6. 10.2.6 Creating workers
        1. 10.2.6.1 The mixin
        2. 10.2.6.2 Script settings for workers
        3. 10.2.6.3 Dedicated workers and the interface
        4. 10.2.6.4 Shared workers and the interface
      7. 10.2.7 Concurrent hardware capabilities
    3. 10.3 APIs available to workers
      1. 10.3.1 Importing scripts and libraries
      2. 10.3.2 The interface
      3. 10.3.3 The interface
  11. 11 Worklets
    1. 11.1 Introduction
      1. 11.1.1 Motivations
      2. 11.1.2 Code idempotence
      3. 11.1.3 Speculative evaluation
    2. 11.2 Examples
      1. 11.2.1 Loading scripts
      2. 11.2.2 Registering a class and invoking its methods
    3. 11.3 Infrastructure
      1. 11.3.1 The global scope
        1. 11.3.1.1 Agents and event loops
        2. 11.3.1.2 Creation and termination
        3. 11.3.1.3 Script settings for worklets
      2. 11.3.2 The class
      3. 11.3.3 The worklet's lifetime
  12. 12 Web storage
    1. 12.1 Introduction
    2. 12.2 The API
      1. 12.2.1 The interface
      2. 12.2.2 The getter
      3. 12.2.3 The getter
      4. 12.2.4 The interface
    3. 12.3 Privacy
      1. 12.3.1 User tracking
      2. 12.3.2 Sensitivity of data
    4. 12.4 Security
      1. 12.4.1 DNS spoofing attacks
      2. 12.4.2 Cross-directory attacks
      3. 12.4.3 Implementation risks
  13. 13 The HTML syntax
    1. 13.1 Writing HTML documents
      1. 13.1.1 The DOCTYPE
      2. 13.1.2 Elements
        1. 13.1.2.1 Start tags
        2. 13.1.2.2 End tags
        3. 13.1.2.3 Attributes
        4. 13.1.2.4 Optional tags
        5. 13.1.2.5 Restrictions on content models
        6. 13.1.2.6 Restrictions on the contents of raw text and escapable raw text elements
      3. 13.1.3 Text
        1. 13.1.3.1 Newlines
      4. 13.1.4 Character references
      5. 13.1.5 CDATA sections
      6. 13.1.6 Comments
    2. 13.2 Parsing HTML documents
      1. 13.2.1 Overview of the parsing model
      2. 13.2.2 Parse errors
      3. 13.2.3 The input byte stream
        1. 13.2.3.1 Parsing with a known character encoding
        2. 13.2.3.2 Determining the character encoding
        3. 13.2.3.3 Character encodings
        4. 13.2.3.4 Changing the encoding while parsing
        5. 13.2.3.5 Preprocessing the input stream
      4. 13.2.4 Parse state
        1. 13.2.4.1 The insertion mode
        2. 13.2.4.2 The stack of open elements
        3. 13.2.4.3 The list of active formatting elements
        4. 13.2.4.4 The element pointers
        5. 13.2.4.5 Other parsing state flags
      5. 13.2.5 Tokenization
        1. 13.2.5.1 Data state
        2. 13.2.5.2 RCDATA state
        3. 13.2.5.3 RAWTEXT state
        4. 13.2.5.4 Script data state
        5. 13.2.5.5 PLAINTEXT state
        6. 13.2.5.6 Tag open state
        7. 13.2.5.7 End tag open state
        8. 13.2.5.8 Tag name state
        9. 13.2.5.9 RCDATA less-than sign state
        10. 13.2.5.10 RCDATA end tag open state
        11. 13.2.5.11 RCDATA end tag name state
        12. 13.2.5.12 RAWTEXT less-than sign state
        13. 13.2.5.13 RAWTEXT end tag open state
        14. 13.2.5.14 RAWTEXT end tag name state
        15. 13.2.5.15 Script data less-than sign state
        16. 13.2.5.16 Script data end tag open state
        17. 13.2.5.17 Script data end tag name state
        18. 13.2.5.18 Script data escape start state
        19. 13.2.5.19 Script data escape start dash state
        20. 13.2.5.20 Script data escaped state
        21. 13.2.5.21 Script data escaped dash state
        22. 13.2.5.22 Script data escaped dash dash state
        23. 13.2.5.23 Script data escaped less-than sign state
        24. 13.2.5.24 Script data escaped end tag open state
        25. 13.2.5.25 Script data escaped end tag name state
        26. 13.2.5.26 Script data double escape start state
        27. 13.2.5.27 Script data double escaped state
        28. 13.2.5.28 Script data double escaped dash state
        29. 13.2.5.29 Script data double escaped dash dash state
        30. 13.2.5.30 Script data double escaped less-than sign state
        31. 13.2.5.31 Script data double escape end state
        32. 13.2.5.32 Before attribute name state
        33. 13.2.5.33 Attribute name state
        34. 13.2.5.34 After attribute name state
        35. 13.2.5.35 Before attribute value state
        36. 13.2.5.36 Attribute value (double-quoted) state
        37. 13.2.5.37 Attribute value (single-quoted) state
        38. 13.2.5.38 Attribute value (unquoted) state
        39. 13.2.5.39 After attribute value (quoted) state
        40. 13.2.5.40 Self-closing start tag state
        41. 13.2.5.41 Bogus comment state
        42. 13.2.5.42 Markup declaration open state
        43. 13.2.5.43 Comment start state
        44. 13.2.5.44 Comment start dash state
        45. 13.2.5.45 Comment state
        46. 13.2.5.46 Comment less-than sign state
        47. 13.2.5.47 Comment less-than sign bang state
        48. 13.2.5.48 Comment less-than sign bang dash state
        49. 13.2.5.49 Comment less-than sign bang dash dash state
        50. 13.2.5.50 Comment end dash state
        51. 13.2.5.51 Comment end state
        52. 13.2.5.52 Comment end bang state
        53. 13.2.5.53 DOCTYPE state
        54. 13.2.5.54 Before DOCTYPE name state
        55. 13.2.5.55 DOCTYPE name state
        56. 13.2.5.56 After DOCTYPE name state
        57. 13.2.5.57 After DOCTYPE public keyword state
        58. 13.2.5.58 Before DOCTYPE public identifier state
        59. 13.2.5.59 DOCTYPE public identifier (double-quoted) state
        60. 13.2.5.60 DOCTYPE public identifier (single-quoted) state
        61. 13.2.5.61 After DOCTYPE public identifier state
        62. 13.2.5.62 Between DOCTYPE public and system identifiers state
        63. 13.2.5.63 After DOCTYPE system keyword state
        64. 13.2.5.64 Before DOCTYPE system identifier state
        65. 13.2.5.65 DOCTYPE system identifier (double-quoted) state
        66. 13.2.5.66 DOCTYPE system identifier (single-quoted) state
        67. 13.2.5.67 After DOCTYPE system identifier state
        68. 13.2.5.68 Bogus DOCTYPE state
        69. 13.2.5.69 CDATA section state
        70. 13.2.5.70 CDATA section bracket state
        71. 13.2.5.71 CDATA section end state
        72. 13.2.5.72 Character reference state
        73. 13.2.5.73 Named character reference state
        74. 13.2.5.74 Ambiguous ampersand state
        75. 13.2.5.75 Numeric character reference state
        76. 13.2.5.76 Hexadecimal character reference start state
        77. 13.2.5.77 Decimal character reference start state
        78. 13.2.5.78 Hexadecimal character reference state
        79. 13.2.5.79 Decimal character reference state
        80. 13.2.5.80 Numeric character reference end state
      6. 13.2.6 Tree construction
        1. 13.2.6.1 Creating and inserting nodes
        2. 13.2.6.2 Parsing elements that contain only text
        3. 13.2.6.3 Closing elements that have implied end tags
        4. 13.2.6.4 The rules for parsing tokens in HTML content
          1. 13.2.6.4.1 The "initial" insertion mode
          2. 13.2.6.4.2 The "before html" insertion mode
          3. 13.2.6.4.3 The "before head" insertion mode
          4. 13.2.6.4.4 The "in head" insertion mode
          5. 13.2.6.4.5 The "in head noscript" insertion mode
          6. 13.2.6.4.6 The "after head" insertion mode
          7. 13.2.6.4.7 The "in body" insertion mode
          8. 13.2.6.4.8 The "text" insertion mode
          9. 13.2.6.4.9 The "in table" insertion mode
          10. 13.2.6.4.10 The "in table text" insertion mode
          11. 13.2.6.4.11 The "in caption" insertion mode
          12. 13.2.6.4.12 The "in column group" insertion mode
          13. 13.2.6.4.13 The "in table body" insertion mode
          14. 13.2.6.4.14 The "in row" insertion mode
          15. 13.2.6.4.15 The "in cell" insertion mode
          16. 13.2.6.4.16 The "in select" insertion mode
          17. 13.2.6.4.17 The "in select in table" insertion mode
          18. 13.2.6.4.18 The "in template" insertion mode
          19. 13.2.6.4.19 The "after body" insertion mode
          20. 13.2.6.4.20 The "in frameset" insertion mode
          21. 13.2.6.4.21 The "after frameset" insertion mode
          22. 13.2.6.4.22 The "after after body" insertion mode
          23. 13.2.6.4.23 The "after after frameset" insertion mode
        5. 13.2.6.5 The rules for parsing tokens in foreign content
      7. 13.2.7 The end
      8. 13.2.8 Speculative HTML parsing
      9. 13.2.9 Coercing an HTML DOM into an infoset
      10. 13.2.10 An introduction to error handling and strange cases in the parser
        1. 13.2.10.1 Misnested tags: <b><i></b></i>
        2. 13.2.10.2 Misnested tags: <b><p></b></p>
        3. 13.2.10.3 Unexpected markup in tables
        4. 13.2.10.4 Scripts that modify the page as it is being parsed
        5. 13.2.10.5 The execution of scripts that are moving across multiple documents
        6. 13.2.10.6 Unclosed formatting elements
    3. 13.3 Serializing HTML fragments
    4. 13.4 Parsing HTML fragments
    5. 13.5 Named character references
  14. 14 The XML syntax
    1. 14.1 Writing documents in the XML syntax
    2. 14.2 Parsing XML documents
    3. 14.3 Serializing XML fragments
    4. 14.4 Parsing XML fragments
  15. 15 Rendering
    1. 15.1 Introduction
    2. 15.2 The CSS user agent style sheet and presentational hints
    3. 15.3 Non-replaced elements
      1. 15.3.1 Hidden elements
      2. 15.3.2 The page
      3. 15.3.3 Flow content
      4. 15.3.4 Phrasing content
      5. 15.3.5 Bidirectional text
      6. 15.3.6 Sections and headings
      7. 15.3.7 Lists
      8. 15.3.8 Tables
      9. 15.3.9 Margin collapsing quirks
      10. 15.3.10 Form controls
      11. 15.3.11 The element
      12. 15.3.12 The and elements
    4. 15.4 Replaced elements
      1. 15.4.1 Embedded content
      2. 15.4.2 Images
      3. 15.4.3 Attributes for embedded content and images
      4. 15.4.4 Image maps
    5. 15.5 Widgets
      1. 15.5.1 Introduction
      2. 15.5.2 Button layout
      3. 15.5.3 The element
      4. 15.5.4 The and elements
      5. 15.5.5 The element as a text entry widget
      6. 15.5.6 The element as domain-specific widgets
      7. 15.5.7 The element as a range control
      8. 15.5.8 The element as a color well
      9. 15.5.9 The element as a checkbox and radio button widgets
      10. 15.5.10 The element as a file upload control
      11. 15.5.11 The element as a button
      12. 15.5.12 The element
      13. 15.5.13 The element
      14. 15.5.14 The element
      15. 15.5.15 The element
      16. 15.5.16 The element
    6. 15.6 Frames and framesets
    7. 15.7 Interactive media
      1. 15.7.1 Links, forms, and navigation
      2. 15.7.2 The attribute
      3. 15.7.3 Editing hosts
      4. 15.7.4 Text rendered in native user interfaces
    8. 15.8 Print media
    9. 15.9 Unstyled XML documents
  16. 16 Obsolete features
    1. 16.1 Obsolete but conforming features
      1. 16.1.1 Warnings for obsolete but conforming features
    2. 16.2 Non-conforming features
    3. 16.3 Requirements for implementations
      1. 16.3.1 The element
      2. 16.3.2 Frames
      3. 16.3.3 Other elements, attributes and APIs
  17. 17 IANA considerations
    1. 17.1
    2. 17.2
    3. 17.3
    4. 17.4
    5. 17.5
    6. 17.6
    7. 17.7 ``
    8. 17.8 ``
    9. 17.9 ``
    10. 17.10 ``
    11. 17.11 ``
    12. 17.12 ``
    13. 17.13 ``
    14. 17.14 ``
    15. 17.15 ``
    16. 17.16 ``
    17. 17.17 scheme prefix
  18. Index
    1. Elements
    2. Element content categories
    3. Attributes
    4. Element Interfaces
    5. All Interfaces
    6. Events
    7. MIME Types
  19. References
  20. Acknowledgments
  21. Intellectual property rights
Источник: https://html.spec.whatwg.org/multipage/

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Final Draft 12.0.4 Build 60 With Crack Activation Key Free Download Latest (2022)

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Table of contents

  1. 1 Introduction
  2. 2 Common infrastructure
  3. 3 Semantics, structure, and APIs of HTML documents
  4. 4 The elements of HTML
  5. 5 Microdata
  6. 6 User interaction
  7. 7 Loading web pages
  8. 8 Web application APIs
  9. 9 Communication
  10. 10 Web workers
  11. 11 Worklets
  12. 12 Web storage
  13. 13 The HTML syntax
  14. 14 The XML syntax
  15. 15 Rendering
  16. 16 Obsolete features
  17. 17 IANA considerations
  18. Index
  19. References
  20. Acknowledgments
  21. Intellectual property rights

Full table of contents

  1. 1 Introduction
    1. 1.1 Where does this specification fit?
    2. 1.2 Is this HTML5?
    3. 1.3 Background
    4. 1.4 Audience
    5. 1.5 Scope
    6. 1.6 History
    7. 1.7 Design notes
      1. 1.7.1 Serializability of script execution
      2. 1.7.2 Compliance with other specifications
      3. 1.7.3 Extensibility
    8. 1.8 HTML vs XML syntax
    9. 1.9 Structure of this specification
      1. 1.9.1 How to read this specification
      2. 1.9.2 Typographic conventions
    10. 1.10 A quick introduction to HTML
      1. 1.10.1 Writing secure applications with HTML
      2. 1.10.2 Common pitfalls to avoid when using the scripting APIs
      3. 1.10.3 How to catch mistakes when writing HTML: validators and conformance checkers
    11. 1.11 Conformance requirements for authors
      1. 1.11.1 Presentational markup
      2. 1.11.2 Syntax errors
      3. 1.11.3 Restrictions on content models and on attribute values
    12. 1.12 Suggested reading
  2. 2 Common infrastructure
    1. 2.1 Terminology
      1. 2.1.1 Parallelism
      2. 2.1.2 Resources
      3. 2.1.3 XML compatibility
      4. 2.1.4 DOM trees
      5. 2.1.5 Scripting
      6. 2.1.6 Plugins
      7. 2.1.7 Character encodings
      8. 2.1.8 Conformance classes
      9. 2.1.9 Dependencies
      10. 2.1.10 Extensibility
      11. 2.1.11 Interactions with XPath and XSLT
    2. 2.2 Policy-controlled features
    3. 2.3 Common microsyntaxes
      1. 2.3.1 Common parser idioms
      2. 2.3.2 Boolean attributes
      3. 2.3.3 Keywords and enumerated attributes
      4. 2.3.4 Numbers
        1. 2.3.4.1 Signed integers
        2. 2.3.4.2 Non-negative integers
        3. 2.3.4.3 Floating-point numbers
        4. 2.3.4.4 Percentages and lengths
        5. 2.3.4.5 Nonzero percentages and lengths
        6. 2.3.4.6 Lists of floating-point numbers
        7. 2.3.4.7 Lists of dimensions
      5. 2.3.5 Dates and times
        1. 2.3.5.1 Months
        2. 2.3.5.2 Dates
        3. 2.3.5.3 Yearless dates
        4. 2.3.5.4 Times
        5. 2.3.5.5 Local dates and times
        6. 2.3.5.6 Time zones
        7. 2.3.5.7 Global dates and times
        8. 2.3.5.8 Weeks
        9. 2.3.5.9 Durations
        10. 2.3.5.10 Vaguer moments in time
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      7. 2.3.7 Space-separated tokens
      8. 2.3.8 Comma-separated tokens
      9. 2.3.9 References
      10. 2.3.10 Media queries
    4. 2.4 URLs
      1. 2.4.1 Terminology
      2. 2.4.2 Parsing URLs
      3. 2.4.3 Dynamic changes to base URLs
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      2. 2.5.2 Determining the type of a resource
      3. 2.5.3 Extracting character encodings from elements
      4. 2.5.4 CORS settings attributes
      5. 2.5.5 Referrer policy attributes
      6. 2.5.6 Nonce attributes
      7. 2.5.7 Lazy loading attributes
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      1. 2.6.1 Reflecting content attributes in IDL attributes
      2. 2.6.2 Collections
        1. 2.6.2.1 The interface
          1. 2.6.2.1.1 [[Call]] ( )
        2. 2.6.2.2 The interface
        3. 2.6.2.3 The interface
      3. 2.6.3 The interface
    7. 2.7 Safe passing of structured data
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      6. 2.7.6 StructuredDeserialize ( [ ] )
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      8. 2.7.8 StructuredDeserializeWithTransfer ( )
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      10. 2.7.10 Structured cloning API
  3. 3 Semantics, structure, and APIs of HTML documents
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      2. 3.1.2 The interface
      3. 3.1.3 Resource metadata management
      4. 3.1.4 Reporting document loading status
      5. 3.1.5 DOM tree accessors
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        1. 3.2.5.1 The "nothing" content model
        2. 3.2.5.2 Kinds of content
          1. 3.2.5.2.1 Metadata content
          2. 3.2.5.2.2 Flow content
          3. 3.2.5.2.3 Sectioning content
          4. 3.2.5.2.4 Heading content
          5. 3.2.5.2.5 Phrasing content
          6. 3.2.5.2.6 Embedded content
          7. 3.2.5.2.7 Interactive content
          8. 3.2.5.2.8 Palpable content
          9. 3.2.5.2.9 Script-supporting elements
        3. 3.2.5.3 Transparent final draft 11 download - Activators Patch models
        4. 3.2.5.4 Paragraphs
      6. 3.2.6 Global attributes
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        2. 3.2.6.2 The and attributes
        3. 3.2.6.3 The attribute
        4. 3.2.6.4 The attribute
        5. 3.2.6.5 The attribute
        6. 3.2.6.6 Embedding custom non-visible data with the attributes
      7. 3.2.7 The and properties
      8. 3.2.8 Requirements relating to the bidirectional algorithm
        1. 3.2.8.1 Authoring conformance criteria for bidirectional-algorithm formatting characters
        2. 3.2.8.2 User agent conformance criteria
      9. 3.2.9 Requirements related to ARIA and to platform accessibility APIs
  4. 4 The elements of HTML
    1. 4.1 The document element
      1. 4.1.1 The element
    2. 4.2 Document metadata
      1. 4.2.1 The element
      2. 4.2.2 The element
      3. 4.2.3 The element
      4. 4.2.4 The element
        1. 4.2.4.1 Processing the attribute
        2. 4.2.4.2 Processing the attribute
        3. 4.2.4.3 Fetching and processing a resource from a element
        4. 4.2.4.4 Processing `` headers
        5. 4.2.4.5 Providing users with a means to follow hyperlinks created using the element
      5. 4.2.5 The element
        1. 4.2.5.1 Standard metadata names
        2. 4.2.5.2 Other metadata names
        3. 4.2.5.3 Pragma directives
        4. 4.2.5.4 Specifying the document's character encoding
      6. 4.2.6 The element
      7. 4.2.7 Interactions of styling and scripting
    3. 4.3 Sections
      1. 4.3.1 The element
      2. 4.3.2 The element
      3. 4.3.3 The element
      4. 4.3.4 The element
      5. 4.3.5 The element
      6. 4.3.6 The,and elements
      7. 4.3.7 The element
      8. 4.3.8 The element
      9. 4.3.9 The element
      10. 4.3.10 The element
      11. 4.3.11 Headings and sections
        1. 4.3.11.1 Creating an outline
        2. 4.3.11.2 Sample outlines
        3. 4.3.11.3 Exposing outlines to users
      12. 4.3.12 Usage summary
        1. 4.3.12.1 Article or final draft 11 download - Activators Patch Grouping content
          1. 4.4.1 The element
          2. 4.4.2 The element
          3. 4.4.3 The element
          4. 4.4.4 The element
          5. 4.4.5 The element
          6. 4.4.6 The element
          7. 4.4.7 The element
          8. 4.4.8 The element
          9. 4.4.9 The element
          10. 4.4.10 The element
          11. 4.4.11 The element
          12. 4.4.12 The final draft 11 download - Activators Patch The element
          13. 4.4.14 The element
          14. 4.4.15 The element
        2. 4.5 Text-level semantics
          1. 4.5.1 The element
          2. 4.5.2 The element
          3. 4.5.3 The element
          4. 4.5.4 The element
          5. 4.5.5 The element
          6. 4.5.6 The element
          7. 4.5.7 The element
          8. 4.5.8 The element
          9. 4.5.9 The element
          10. 4.5.10 The element
          11. 4.5.11 The element
          12. 4.5.12 The element
          13. 4.5.13 The element
          14. 4.5.14 The element
          15. 4.5.15 The element
          16. 4.5.16 The element
          17. 4.5.17 The element
          18. 4.5.18 The element
          19. 4.5.19 The and elements
          20. 4.5.20 The element
          21. 4.5.21 The element
          22. 4.5.22 The element
          23. 4.5.23 The element
          24. 4.5.24 The element
          25. 4.5.25 The element
          26. 4.5.26 The element
          27. 4.5.27 The element
          28. 4.5.28 The element
          29. 4.5.29 Usage summary
        3. 4.6 Links
          1. 4.6.1 Introduction
          2. 4.6.2 Links created by and elements
          3. 4.6.3 API for and elements
          4. 4.6.4 Following hyperlinks
          5. 4.6.5 Downloading resources
            1. 4.6.5.1 Hyperlink auditing
          6. 4.6.6 Link types
            1. 4.6.6.1 Link type ""
            2. 4.6.6.2 Link type ""
            3. 4.6.6.3 Link type ""
            4. 4.6.6.4 Link type ""
            5. 4.6.6.5 Link type ""
            6. 4.6.6.6 Link type ""
            7. 4.6.6.7 Link type ""
            8. 4.6.6.8 Link type ""
            9. 4.6.6.9 Link type ""
            10. 4.6.6.10 Link type ""
            11. 4.6.6.11 Link type ""
            12. 4.6.6.12 Link type ""
            13. 4.6.6.13 Link type ""
            14. 4.6.6.14 Link type ""
            15. 4.6.6.15 Link type ""
            16. 4.6.6.16 Link type ""
            17. 4.6.6.17 Link type ""
            18. 4.6.6.18 Link type ""
            19. 4.6.6.19 Link type ""
            20. 4.6.6.20 Link type ""
            21. 4.6.6.21 Link type ""
            22. 4.6.6.22 Link type ""
            23. 4.6.6.23 Link type ""
            24. 4.6.6.24 Sequential link types
              1. 4.6.6.24.1 Link type ""
              2. 4.6.6.24.2 Link type ""
            25. 4.6.6.25 Other link types
        4. 4.7 Edits
          1. 4.7.1 The element
          2. 4.7.2 The element
          3. 4.7.3 Attributes common to and elements
          4. 4.7.4 Edits and paragraphs
          5. 4.7.5 Edits and lists
          6. 4.7.6 Edits and tables
        5. 4.8 Embedded content
          1. 4.8.1 The element
          2. 4.8.2 The element
          3. 4.8.3 The element
          4. 4.8.4 Images
            1. 4.8.4.1 Introduction
              1. 4.8.4.1.1 Adaptive images
            2. 4.8.4.2 Attributes common to and elements
              1. 4.8.4.2.1 Srcset attributes
              2. 4.8.4.2.2 Sizes attributes
            3. 4.8.4.3 Processing model
              1. 4.8.4.3.1 When to obtain images
              2. 4.8.4.3.2 Reacting to DOM mutations
              3. 4.8.4.3.3 The list of available images
              4. 4.8.4.3.4 Decoding images
              5. 4.8.4.3.5 Updating the image data
              6. 4.8.4.3.6 Preparing an image for presentation
              7. 4.8.4.3.7 Selecting an image source
              8. 4.8.4.3.8 Updating the source set
              9. 4.8.4.3.9 Parsing a srcset attribute
              10. 4.8.4.3.10 Parsing a sizes attribute
              11. 4.8.4.3.11 Normalizing the source densities
              12. 4.8.4.3.12 Reacting to environment changes
            4. 4.8.4.4 Requirements for providing text to act as an alternative for images
              1. 4.8.4.4.1 General guidelines
              2. 4.8.4.4.2 A link or button containing nothing but the image
              3. 4.8.4.4.3 A phrase or paragraph with an alternative graphical representation: charts, diagrams, graphs, maps, illustrations
              4. 4.8.4.4.4 A short phrase or label with an alternative graphical representation: icons, logos
              5. 4.8.4.4.5 Text that has been rendered to a graphic for typographical effect
              6. 4.8.4.4.6 A graphical representation of some of the surrounding text
              7. 4.8.4.4.7 Ancillary images
              8. 4.8.4.4.8 A purely decorative image that doesn't add any information
              9. 4.8.4.4.9 A group of images that form a single larger picture with no links
              10. 4.8.4.4.10 A group of images that form a single larger picture with links
              11. 4.8.4.4.11 A key part of the content
              12. 4.8.4.4.12 An image not intended for the user
              13. 4.8.4.4.13 An image in an email or private document intended for a specific person who is known to be able to view images
              14. 4.8.4.4.14 Guidance for markup generators
              15. 4.8.4.4.15 Guidance for conformance checkers
          5. 4.8.5 The element
          6. 4.8.6 The element
          7. 4.8.7 The element
          8. 4.8.8 The element
          9. 4.8.9 The element
          10. 4.8.10 The element
          11. 4.8.11 The element
          12. 4.8.12 Media elements
            1. 4.8.12.1 Error codes
            2. 4.8.12.2 Location of the media resource
            3. 4.8.12.3 MIME types
            4. 4.8.12.4 Network states
            5. 4.8.12.5 Loading the media resource
            6. 4.8.12.6 Offsets into the media resource
            7. 4.8.12.7 Ready states
            8. 4.8.12.8 Playing the media resource
            9. 4.8.12.9 Seeking
            10. 4.8.12.10 Media resources with multiple media tracks
              1. 4.8.12.10.1 and objects
              2. 4.8.12.10.2 Selecting specific audio and video tracks declaratively
            11. 4.8.12.11 Timed text tracks
              1. 4.8.12.11.1 Text track model
              2. 4.8.12.11.2 Sourcing in-band text tracks
              3. 4.8.12.11.3 Sourcing out-of-band text tracks
              4. 4.8.12.11.4 Guidelines for exposing cues in various formats as text track cues
              5. 4.8.12.11.5 Text track API
              6. 4.8.12.11.6 Event handlers for objects of the text track APIs
              7. 4.8.12.11.7 Best practices for metadata text tracks
            12. 4.8.12.12 Identifying a track kind through a URL
            13. 4.8.12.13 User interface
            14. 4.8.12.14 Time ranges
            15. 4.8.12.15 The interface
            16. 4.8.12.16 Events summary
            17. 4.8.12.17 Security and privacy considerations
            18. 4.8.12.18 Best practices for authors using media elements
            19. 4.8.12.19 Best practices for implementers of media elements
          13. 4.8.13 The element
          14. 4.8.14 The element
          15. 4.8.15 Image maps
            1. 4.8.15.1 Authoring
            2. 4.8.15.2 Processing model
          16. 4.8.16 MathML
          17. 4.8.17 SVG
          18. 4.8.18 Dimension attributes
        6. 4.9 Tabular data
          1. 4.9.1 The element
            1. 4.9.1.1 Techniques for describing tables
            2. 4.9.1.2 Techniques for table design
          2. 4.9.2 The element
          3. 4.9.3 The element
          4. 4.9.4 The element
          5. 4.9.5 The element
          6. 4.9.6 The element
          7. 4.9.7 The element
          8. 4.9.8 The element
          9. 4.9.9 The element
          10. 4.9.10 The element
          11. 4.9.11 Attributes common to and elements
          12. 4.9.12 Processing model
            1. 4.9.12.1 Forming a table
            2. 4.9.12.2 Forming relationships between data cells and header cells
          13. 4.9.13 Examples
        7. 4.10 Forms
          1. 4.10.1 Introduction
            1. 4.10.1.1 Writing a form's user interface
            2. 4.10.1.2 Implementing the server-side processing for a form
            3. 4.10.1.3 Configuring a form to communicate with a server
            4. 4.10.1.4 Client-side form validation
            5. 4.10.1.5 Enabling client-side automatic filling of form controls
            6. 4.10.1.6 Improving the user experience on mobile devices
            7. 4.10.1.7 The difference between the field type, the autofill field name, and the input modality
            8. 4.10.1.8 Date, time, and number formats
          2. 4.10.2 Categories
          3. 4.10.3 The element
          4. 4.10.4 The element
          5. 4.10.5 The element
            1. 4.10.5.1 States of the attribute
              1. 4.10.5.1.1 Hidden state ()
              2. 4.10.5.1.2 Text () state and Search state ()
              3. 4.10.5.1.3 Telephone state ()
              4. 4.10.5.1.4 URL state ()
              5. 4.10.5.1.5 Email state ()
              6. 4.10.5.1.6 Password state ()
              7. 4.10.5.1.7 Date state ()
              8. 4.10.5.1.8 Month state ()
              9. 4.10.5.1.9 Week state ()
              10. 4.10.5.1.10 Time state ()
              11. 4.10.5.1.11 Local Date and Time state ()
              12. 4.10.5.1.12 Number state ()
              13. 4.10.5.1.13 Range state ()
              14. 4.10.5.1.14 Color state ()
              15. 4.10.5.1.15 Checkbox state ()
              16. 4.10.5.1.16 Radio Button state ()
              17. 4.10.5.1.17 File Upload state ()
              18. 4.10.5.1.18 Submit Button state ()
              19. 4.10.5.1.19 Image Button state ()
              20. 4.10.5.1.20 Reset Button state ()
              21. 4.10.5.1.21 Button state ()
            2. 4.10.5.2 Implementation notes regarding localization of form controls
            3. 4.10.5.3 Common element attributes
              1. 4.10.5.3.1 The and attributes
              2. 4.10.5.3.2 The attribute
              3. 4.10.5.3.3 The attribute
              4. 4.10.5.3.4 The attribute
              5. 4.10.5.3.5 The attribute
              6. 4.10.5.3.6 The attribute
              7. 4.10.5.3.7 The and attributes
              8. 4.10.5.3.8 The attribute
              9. 4.10.5.3.9 The attribute
              10. 4.10.5.3.10 The attribute
            4. 4.10.5.4 Common element APIs
            5. 4.10.5.5 Common event behaviors
          6. 4.10.6 The element
          7. 4.10.7 The element
          8. 4.10.8 The element
          9. 4.10.9 The element
          10. 4.10.10 The element
          11. 4.10.11 The element
          12. 4.10.12 The element
          13. 4.10.13 The element
          14. 4.10.14 The element
          15. 4.10.15 The element
          16. 4.10.16 The element
          17. 4.10.17 Form control infrastructure
            1. 4.10.17.1 A form control's value
            2. 4.10.17.2 Mutability
            3. 4.10.17.3 Association of controls and forms
          18. 4.10.18 Attributes common to form controls
            1. 4.10.18.1 Naming form controls: the attribute
            2. 4.10.18.2 Submitting element directionality: the attribute
            3. 4.10.18.3 Limiting user input length: the attribute
            4. 4.10.18.4 Setting minimum input length requirements: the attribute
            5. 4.10.18.5 Enabling and disabling form controls: the attribute
            6. 4.10.18.6 Form submission attributes
            7. 4.10.18.7 Autofill
              1. 4.10.18.7.1 Autofilling form controls: the attribute
              2. 4.10.18.7.2 Processing model
          19. 4.10.19 APIs for the text control selections
          20. 4.10.20 Constraints
            1. 4.10.20.1 Definitions
            2. 4.10.20.2 Constraint validation
            3. 4.10.20.3 The constraint validation API
            4. 4.10.20.4 Security
          21. 4.10.21 Form final draft 11 download - Activators Patch Introduction
          22. 4.10.21.2 Implicit submission
          23. 4.10.21.3 Form submission algorithm
          24. 4.10.21.4 Constructing the entry list
          25. 4.10.21.5 Selecting a form submission encoding
          26. 4.10.21.6 Converting an entry list to a list of name-value pairs
          27. 4.10.21.7 URL-encoded form data
          28. 4.10.21.8 Multipart form data
          29. 4.10.21.9 Plain text form data
          30. 4.10.21.10 The interface
          31. 4.10.21.11 The interface
        8. 4.10.22 Resetting a form
      13. 4.11 Interactive elements
        1. 4.11.1 The element
        2. 4.11.2 The element
        3. 4.11.3 Commands
          1. 4.11.3.1 Facets
          2. 4.11.3.2 Using the element to define a command
          3. 4.11.3.3 Using the element to define a command
          4. 4.11.3.4 Using the element to define a command
          5. 4.11.3.5 Using the element to define a command
          6. 4.11.3.6 Using the attribute on a element to define a command
          7. 4.11.3.7 Using the attribute to define a command on other elements
        4. 4.11.4 The element
      14. 4.12 Scripting
        1. 4.12.1 The element
          1. 4.12.1.1 Processing model
          2. 4.12.1.2 Scripting languages
          3. 4.12.1.3 Restrictions for contents of elements
          4. 4.12.1.4 Inline documentation genymotion crack for linux external scripts
          5. 4.12.1.5 Interaction of elements and XSLT
        2. 4.12.2 The element
        3. 4.12.3 The element
          1. 4.12.3.1 Interaction of elements with XSLT and XPath
        4. 4.12.4 The element
        5. 4.12.5 The element
          1. 4.12.5.1 The 2D rendering context
            1. 4.12.5.1.1 Implementation notes
            2. 4.12.5.1.2 The canvas state
            3. 4.12.5.1.3 Line styles
            4. 4.12.5.1.4 Text styles
            5. 4.12.5.1.5 Building paths
            6. 4.12.5.1.6 objects
            7. 4.12.5.1.7 Transformations
            8. 4.12.5.1.8 Image sources for 2D rendering contexts
            9. 4.12.5.1.9 Fill and stroke styles
            10. 4.12.5.1.10 Drawing rectangles to the bitmap
            11. 4.12.5.1.11 Drawing text to the bitmap
            12. 4.12.5.1.12 Drawing paths to the canvas
            13. 4.12.5.1.13 Drawing focus rings and scrolling paths into view
            14. 4.12.5.1.14 Drawing images
            15. 4.12.5.1.15 Pixel manipulation
            16. 4.12.5.1.16 Compositing
            17. 4.12.5.1.17 Image smoothing
            18. 4.12.5.1.18 Shadows
            19. 4.12.5.1.19 Filters
            20. 4.12.5.1.20 Working with externally-defined SVG filters
            21. 4.12.5.1.21 Drawing model
            22. 4.12.5.1.22 Best practices
            23. 4.12.5.1.23 Examples
          2. 4.12.5.2 The rendering context
            1. 4.12.5.2.1 Introduction
            2. 4.12.5.2.2 The interface
          3. 4.12.5.3 The interface
            1. 4.12.5.3.1 The offscreen 2D rendering context
          4. 4.12.5.4 Color spaces and color space conversion
          5. 4.12.5.5 Serializing bitmaps to a file
          6. 4.12.5.6 Security with elements
          7. 4.12.5.7 Premultiplied alpha and the 2D rendering context
      15. 4.13 Custom elements
        1. 4.13.1 Introduction
          1. 4.13.1.1 Creating an autonomous custom element
          2. 4.13.1.2 Creating a form-associated custom element
          3. 4.13.1.3 Creating a custom element with default accessible roles, states, and properties
          4. 4.13.1.4 Creating a customized final draft 11 download - Activators Patch element
          5. 4.13.1.5 Drawbacks of autonomous custom elements
          6. 4.13.1.6 Upgrading elements after their creation
        2. 4.13.2 Requirements for custom element constructors and reactions
        3. 4.13.3 Core concepts
        4. 4.13.4 The interface
        5. 4.13.5 Upgrades
        6. 4.13.6 Custom element reactions
        7. 4.13.7 Element internals
          1. 4.13.7.1 The interface
          2. 4.13.7.2 Shadow root access
          3. 4.13.7.3 Form-associated custom elements
          4. 4.13.7.4 Accessibility semantics
      16. 4.14 Common idioms without dedicated elements
        1. 4.14.1 Breadcrumb navigation
        2. 4.14.2 Tag clouds
        3. 4.14.3 Conversations
        4. 4.14.4 Footnotes
      17. 4.15 Disabled elements
      18. 4.16 Matching HTML elements using selectors and CSS
        1. 4.16.1 Case-sensitivity of the CSS 'attr()' function
        2. 4.16.2 Case-sensitivity of selectors
        3. 4.16.3 Pseudo-classes
    4. 5 Microdata
      1. 5.1 Introduction
        1. 5.1.1 Overview
        2. 5.1.2 The basic syntax
        3. 5.1.3 Typed items
        4. 5.1.4 Global identifiers for items
        5. 5.1.5 Selecting names when defining vocabularies
      2. 5.2 Encoding microdata
        1. 5.2.1 The microdata model
        2. 5.2.2 Items
        3. 5.2.3 Names: the attribute
        4. 5.2.4 Values
        5. 5.2.5 Associating names with items
        6. 5.2.6 Microdata and other namespaces
      3. 5.3 Sample microdata vocabularies
        1. 5.3.1 vCard
          1. 5.3.1.1 Conversion to vCard
          2. 5.3.1.2 Examples
        2. 5.3.2 vEvent
          1. 5.3.2.1 Conversion to iCalendar
          2. 5.3.2.2 Examples
        3. 5.3.3 Licensing works
          1. 5.3.3.1 Examples
      4. 5.4 Converting HTML to other formats
        1. 5.4.1 JSON
    5. 6 User interaction
      1. 6.1 The attribute
      2. 6.2 Page visibility
      3. 6.3 Inert subtrees
      4. 6.4 Tracking user activation
        1. 6.4.1 Data model
        2. 6.4.2 Processing model
        3. 6.4.3 APIs gated by user activation
      5. 6.5 Activation behavior of elements
      6. 6.6 Focus
        1. 6.6.1 Introduction
        2. 6.6.2 Data model
        3. 6.6.3 The attribute
        4. 6.6.4 Processing model
        5. 6.6.5 Sequential focus navigation
        6. 6.6.6 Focus management APIs
        7. 6.6.7 The attribute
      7. 6.7 Assigning keyboard shortcuts
        1. 6.7.1 Introduction
        2. 6.7.2 The attribute
        3. 6.7.3 Processing model
      8. 6.8 Editing
        1. 6.8.1 Making document regions editable: The content attribute
        2. 6.8.2 Making entire documents editable: the getter and setter
        3. 6.8.3 Best practices for in-page editors
        4. 6.8.4 Editing APIs
        5. 6.8.5 Spelling and grammar checking
        6. 6.8.6 Autocapitalization
        7. 6.8.7 Input modalities: the attribute
        8. 6.8.8 Input modalities: the attribute
      9. 6.9 Find-in-page
        1. 6.9.1 Introduction
        2. 6.9.2 Interaction with
        3. 6.9.3 Interaction with selection
      10. 6.10 Drag and drop
        1. 6.10.1 Introduction
        2. 6.10.2 The drag data store
        3. 6.10.3 The interface
          1. 6.10.3.1 The interface
          2. 6.10.3.2 The interface
        4. 6.10.4 The interface
        5. 6.10.5 Processing model
        6. 6.10.6 Events summary
        7. 6.10.7 The attribute
        8. 6.10.8 Security risks in the drag-and-drop model
    6. 7 Loading web pages
      1. 7.1 Browsing contexts
        1. 7.1.1 Creating browsing contexts
        2. 7.1.2 Related browsing contexts
          1. 7.1.2.1 Navigating related browsing contexts in the DOM
        3. 7.1.3 Security
        4. 7.1.4 Groupings of browsing contexts
        5. 7.1.5 Browsing context names
      2. 7.2 Security infrastructure for and objects
        1. 7.2.1 Integration with IDL
        2. 7.2.2 Shared internal slot: [[CrossOriginPropertyDescriptorMap]]
        3. 7.2.3 Shared abstract operations
          1. 7.2.3.1 CrossOriginProperties ( )
          2. 7.2.3.2 CrossOriginPropertyFallback ( )
          3. 7.2.3.3 IsPlatformObjectSameOrigin ( )
          4. 7.2.3.4 CrossOriginGetOwnPropertyHelper ( )
          5. 7.2.3.5 CrossOriginGet (, )
          6. 7.2.3.6 CrossOriginSet (, )
          7. 7.2.3.7 CrossOriginOwnPropertyKeys ( )
      3. 7.3 The object
        1. 7.3.1 APIs for creating and navigating browsing contexts by name
        2. 7.3.2 Accessing other browsing contexts
        3. 7.3.3 Named access on the object
        4. 7.3.4 Discarding browsing contexts
        5. 7.3.5 Closing browsing contexts
        6. 7.3.6 Browser interface elements
        7. 7.3.7 Script settings for objects
      4. 7.4 The exotic object
        1. 7.4.1 [[GetPrototypeOf]] ( )
        2. 7.4.2 [[SetPrototypeOf]] ( )
        3. 7.4.3 [[IsExtensible]] ( )
        4. 7.4.4 [[PreventExtensions]] ( )
        5. 7.4.5 [[GetOwnProperty]] ( )
        6. 7.4.6 [[DefineOwnProperty]] ( )
        7. 7.4.7 [[Get]] ( )
        8. 7.4.8 [[Set]] (, )
        9. 7.4.9 [[Delete]] ( )
        10. 7.4.10 [[OwnPropertyKeys]] ( )
      5. 7.5 Origin
        1. 7.5.1 Sites
        2. 7.5.2 Relaxing the same-origin restriction
        3. 7.5.3 Origin-keyed agent clusters
      6. 7.6 Sandboxing
      7. 7.7 Cross-origin opener policies
        1. 7.7.1 The headers
        2. 7.7.2 Browsing context group switches due to cross-origin opener policy
        3. 7.7.3 Reporting
      8. 7.8 Cross-origin embedder policies
        1. 7.8.1 The headers
        2. 7.8.2 Embedder policy checks
      9. 7.9 Policy containers
      10. 7.10 Session history and navigation
        1. 7.10.1 Browsing sessions
        2. 7.10.2 The session history of browsing contexts
        3. 7.10.3 The interface
        4. 7.10.4 Implementation notes for session history
        5. 7.10.5 The interface
          1. 7.10.5.1 [[GetPrototypeOf]] ( )
          2. 7.10.5.2 [[SetPrototypeOf]] ( )
          3. 7.10.5.3 [[IsExtensible]] ( )
          4. 7.10.5.4 [[PreventExtensions]] ( )
          5. 7.10.5.5 [[GetOwnProperty]] ( )
          6. 7.10.5.6 [[DefineOwnProperty]] ( )
          7. 7.10.5.7 [[Get]] ( )
          8. 7.10.5.8 [[Set]] (, )
          9. 7.10.5.9 [[Delete]] ( )
          10. 7.10.5.10 [[OwnPropertyKeys]] ( )
      11. 7.11 Browsing the web
        1. 7.11.1 Navigating across documents
        2. 7.11.2 Page load processing model for HTML files
        3. 7.11.3 Page load processing model for XML files
        4. 7.11.4 Page load processing model for text files
        5. 7.11.5 Page load processing model for resources
        6. 7.11.6 Page load processing model for media
        7. 7.11.7 Page load processing model for content that uses plugins
        8. 7.11.8 Page load processing model for inline content that doesn't have a DOM
        9. 7.11.9 Navigating to a fragment
        10. 7.11.10 History traversal
          1. 7.11.10.1 Persisted history entry state
          2. 7.11.10.2 The interface
          3. 7.11.10.3 The interface
          4. 7.11.10.4 The interface
        11. 7.11.11 Loading documents
        12. 7.11.12 Unloading documents
          1. 7.11.12.1 The interface
        13. 7.11.13 Aborting a document load
        14. 7.11.14 The `` header
    7. 8 Web application APIs
      1. 8.1 Scripting
        1. 8.1.1 Introduction
        2. 8.1.2 Agents and agent clusters
          1. 8.1.2.1 Integration with the JavaScript agent formalism
          2. 8.1.2.2 Integration with the JavaScript agent cluster formalism
        3. 8.1.3 Realms and their counterparts
          1. 8.1.3.1 Environments
          2. 8.1.3.2 Environment settings objects
          3. 8.1.3.3 Realms, settings objects, and global objects
            1. 8.1.3.3.1 Entry
            2. 8.1.3.3.2 Incumbent
            3. 8.1.3.3.3 Current
            4. 8.1.3.3.4 Relevant
          4. 8.1.3.4 Enabling and disabling scripting
          5. 8.1.3.5 Secure contexts
        4. 8.1.4 Script processing model
          1. 8.1.4.1 Scripts
          2. 8.1.4.2 Fetching scripts
          3. 8.1.4.3 Creating scripts
          4. 8.1.4.4 Calling scripts
          5. 8.1.4.5 Killing scripts
          6. 8.1.4.6 Runtime script errors
          7. 8.1.4.7 Unhandled promise rejections
        5. 8.1.5 JavaScript specification host hooks
          1. 8.1.5.1 HostEnsureCanCompileStrings(, )
          2. 8.1.5.2 HostPromiseRejectionTracker(, )
          3. 8.1.5.3 Job-related host hooks
            1. 8.1.5.3.1 HostCallJobCallback(, )
            2. 8.1.5.3.2 HostEnqueueFinalizationRegistryCleanupJob()
            3. 8.1.5.3.3 HostEnqueuePromiseJob(, )
            4. 8.1.5.3.4 HostMakeJobCallback()
          4. 8.1.5.4 Module-related host hooks
            1. 8.1.5.4.1 HostGetImportMetaProperties()
            2. 8.1.5.4.2 HostImportModuleDynamically(, )
            3. 8.1.5.4.3 HostResolveImportedModule(, )
            4. 8.1.5.4.4 HostGetSupportedImportAssertions()
        6. 8.1.6 Event loops
          1. 8.1.6.1 Definitions
          2. 8.1.6.2 Queuing tasks
          3. 8.1.6.3 Processing model
          4. 8.1.6.4 Generic task sources
          5. 8.1.6.5 Dealing with the event loop from other specifications
        7. 8.1.7 Events
          1. 8.1.7.1 Event handlers
          2. 8.1.7.2 Event handlers on elements, objects, and objects
            1. 8.1.7.2.1 IDL definitions
          3. 8.1.7.3 Event firing
      2. 8.2 The mixin
      3. 8.3 Base64 utility methods
      4. 8.4 Dynamic markup insertion
        1. 8.4.1 Opening the input stream
        2. 8.4.2 Closing the input stream
        3. 8.4.3
        4. 8.4.4
      5. 8.5 DOM parsing
      6. 8.6 Timers
      7. 8.7 Microtask queuing
      8. 8.8 User prompts
        1. 8.8.1 Simple dialogs
        2. 8.8.2 Printing
      9. 8.9 System state and capabilities
        1. 8.9.1 The object
          1. 8.9.1.1 Client identification
          2. 8.9.1.2 Language preferences
          3. 8.9.1.3 Browser state
          4. 8.9.1.4 Custom scheme handlers: the method
            1. 8.9.1.4.1 Security and privacy
          5. 8.9.1.5 Cookies
          6. 8.9.1.6 PDF viewing support
      10. 8.10 Images
      11. 8.11 Animation frames
    8. 9 Communication
      1. 9.1 The interface
      2. 9.2 Server-sent events
        1. 9.2.1 Introduction
        2. 9.2.2 The interface
        3. 9.2.3 Processing model
        4. 9.2.4 Parsing an event stream
        5. 9.2.5 Interpreting an event stream
        6. 9.2.6 Authoring notes
        7. 9.2.7 Connectionless push and other features
        8. 9.2.8 Garbage collection
        9. 9.2.9 Implementation advice
      3. 9.3 Web sockets
        1. 9.3.1 Introduction
        2. 9.3.2 The interface
        3. 9.3.3 Feedback from the protocol
        4. 9.3.4 Ping and Pong frames
        5. 9.3.5 The interface
        6. 9.3.6 Garbage collection
      4. 9.4 Cross-document messaging
        1. 9.4.1 Introduction
        2. 9.4.2 Security
          1. 9.4.2.1 Authors
          2. 9.4.2.2 User agents
        3. 9.4.3 Posting messages
      5. 9.5 Channel messaging
        1. 9.5.1 Introduction
          1. 9.5.1.1 Examples
          2. 9.5.1.2 Ports as the basis of an object-capability model on the web
          3. 9.5.1.3 Ports as the basis of abstracting out service implementations
        2. 9.5.2 Message channels
        3. 9.5.3 Message ports
        4. 9.5.4 Broadcasting to many ports
        5. 9.5.5 Ports download antivirus full crack - Activators Patch garbage collection
      6. 9.6 Broadcasting to other browsing contexts
    9. 10 Web workers
      1. 10.1 Introduction
        1. 10.1.1 Scope
        2. 10.1.2 Examples
          1. 10.1.2.1 A background number-crunching worker
          2. 10.1.2.2 Using a JavaScript module as a worker
          3. 10.1.2.3 Shared workers introduction
          4. 10.1.2.4 Shared state using a shared worker
          5. 10.1.2.5 Delegation
          6. 10.1.2.6 Providing libraries
        3. 10.1.3 Tutorials
          1. 10.1.3.1 Creating a dedicated worker
          2. 10.1.3.2 Communicating with a dedicated worker
          3. 10.1.3.3 Shared workers
      2. 10.2 Infrastructure
        1. 10.2.1 The global scope
          1. 10.2.1.1 The common interface
          2. 10.2.1.2 Dedicated workers and the interface
          3. 10.2.1.3 Shared workers and the interface
        2. 10.2.2 The event loop
        3. 10.2.3 The worker's lifetime
        4. 10.2.4 Processing model
        5. 10.2.5 Runtime script errors
        6. 10.2.6 Creating workers
          1. 10.2.6.1 The mixin
          2. 10.2.6.2 Script settings for workers
          3. 10.2.6.3 Dedicated workers and the interface
          4. 10.2.6.4 Shared workers and the interface
        7. 10.2.7 Concurrent hardware capabilities
      3. 10.3 APIs available to workers
        1. 10.3.1 Importing scripts and libraries
        2. 10.3.2 The interface
        3. 10.3.3 The interface
    10. 11 Worklets
      1. 11.1 Introduction
        1. 11.1.1 Motivations
        2. 11.1.2 Code idempotence
        3. 11.1.3 Speculative evaluation
      2. 11.2 Examples
        1. 11.2.1 Loading scripts
        2. 11.2.2 Registering a class and invoking its methods
      3. 11.3 Infrastructure
        1. 11.3.1 The global scope
          1. 11.3.1.1 Agents and event loops
          2. 11.3.1.2 Creation and termination
          3. 11.3.1.3 Script settings for worklets
        2. 11.3.2 The class
        3. 11.3.3 The worklet's lifetime
    11. 12 Web storage
      1. 12.1 Introduction
      2. 12.2 The API
        1. 12.2.1 The interface
        2. 12.2.2 The getter
        3. 12.2.3 The getter
        4. 12.2.4 The interface
      3. 12.3 Privacy
        1. 12.3.1 User tracking
        2. 12.3.2 Sensitivity of data
      4. 12.4 Security
        1. 12.4.1 DNS spoofing attacks
        2. 12.4.2 Cross-directory attacks
        3. 12.4.3 Implementation risks
    12. 13 The HTML syntax
      1. 13.1 Writing HTML documents
        1. 13.1.1 The DOCTYPE
        2. 13.1.2 Elements
          1. 13.1.2.1 Start tags
          2. 13.1.2.2 End tags
          3. 13.1.2.3 Attributes
          4. 13.1.2.4 Optional tags
          5. 13.1.2.5 Restrictions on content models
          6. 13.1.2.6 Restrictions on the contents of raw text and escapable raw text elements
        3. 13.1.3 Text
          1. 13.1.3.1 Newlines
        4. 13.1.4 Character references
        5. 13.1.5 CDATA sections
        6. 13.1.6 Comments
      2. 13.2 Parsing HTML documents
        1. 13.2.1 Overview of the parsing model
        2. 13.2.2 Parse errors
        3. 13.2.3 The input byte stream
          1. 13.2.3.1 Parsing with a known character encoding
          2. 13.2.3.2 Determining the character encoding
          3. 13.2.3.3 Character encodings
          4. 13.2.3.4 Changing the encoding while parsing
          5. 13.2.3.5 Preprocessing the input stream
        4. 13.2.4 Parse state
          1. 13.2.4.1 The insertion mode
          2. 13.2.4.2 The stack of open elements
          3. 13.2.4.3 The list of active formatting elements
          4. 13.2.4.4 The element pointers
          5. 13.2.4.5 Other parsing state flags
        5. 13.2.5 Tokenization
          1. 13.2.5.1 Data state
          2. 13.2.5.2 RCDATA state
          3. 13.2.5.3 RAWTEXT state
          4. 13.2.5.4 Script data state
          5. 13.2.5.5 PLAINTEXT state
          6. 13.2.5.6 Tag open state
          7. 13.2.5.7 End tag open state
          8. 13.2.5.8 Tag name state
          9. 13.2.5.9 RCDATA less-than sign state
          10. 13.2.5.10 RCDATA end tag open state
          11. 13.2.5.11 RCDATA end tag name state
          12. 13.2.5.12 RAWTEXT less-than sign state
          13. 13.2.5.13 RAWTEXT end tag open state
          14. 13.2.5.14 RAWTEXT end tag name state
          15. 13.2.5.15 Script data less-than sign state
          16. 13.2.5.16 Script data end tag open state
          17. 13.2.5.17 Script data end tag name state
          18. 13.2.5.18 Script data escape start state
          19. 13.2.5.19 Script data escape start dash state
          20. 13.2.5.20 Script data escaped state
          21. 13.2.5.21 Script data escaped dash state
          22. 13.2.5.22 Script data escaped dash dash state
          23. 13.2.5.23 Script data escaped less-than sign state
          24. 13.2.5.24 Script data escaped end tag open state
          25. 13.2.5.25 Script data escaped end tag name state
          26. 13.2.5.26 Script data double escape start state
          27. 13.2.5.27 Script data double escaped state
          28. 13.2.5.28 Script data double escaped dash state
          29. 13.2.5.29 Script data double escaped dash dash state
          30. 13.2.5.30 Script data double escaped less-than sign state
          31. 13.2.5.31 Script data double escape end state
          32. 13.2.5.32 Before attribute name state
          33. 13.2.5.33 Attribute name state
          34. 13.2.5.34 After attribute name state
          35. 13.2.5.35 Before attribute value state
          36. 13.2.5.36 Attribute value (double-quoted) state
          37. 13.2.5.37 Attribute value (single-quoted) state
          38. 13.2.5.38 Attribute value (unquoted) state
          39. 13.2.5.39 After attribute value (quoted) state
          40. 13.2.5.40 Self-closing start tag state
          41. 13.2.5.41 Bogus comment state
          42. 13.2.5.42 Markup declaration open state
          43. 13.2.5.43 Comment start state
          44. 13.2.5.44 Comment start dash state
          45. 13.2.5.45 Comment state
          46. 13.2.5.46 Comment less-than sign state
          47. 13.2.5.47 Comment less-than sign bang state
          48. 13.2.5.48 Comment less-than sign bang dash state
          49. 13.2.5.49 Comment less-than sign bang dash dash state
          50. 13.2.5.50 Comment end dash state
          51. 13.2.5.51 Comment end state
          52. 13.2.5.52 Comment end bang state
          53. 13.2.5.53 DOCTYPE state
          54. 13.2.5.54 Before DOCTYPE name state
          55. 13.2.5.55 DOCTYPE name state
          56. 13.2.5.56 After DOCTYPE name state
          57. 13.2.5.57 After DOCTYPE public keyword state
          58. 13.2.5.58 Before DOCTYPE public identifier state
          59. 13.2.5.59 DOCTYPE public identifier (double-quoted) state
          60. 13.2.5.60 DOCTYPE public identifier (single-quoted) state
          61. 13.2.5.61 After DOCTYPE public identifier state
          62. 13.2.5.62 Between DOCTYPE public and system identifiers state
          63. 13.2.5.63 After DOCTYPE system keyword state
          64. 13.2.5.64 Before DOCTYPE system identifier state
          65. 13.2.5.65 DOCTYPE system identifier (double-quoted) state
          66. 13.2.5.66 DOCTYPE system identifier (single-quoted) state
          67. 13.2.5.67 After DOCTYPE system identifier state
          68. 13.2.5.68 Bogus DOCTYPE state
          69. 13.2.5.69 CDATA section state
          70. 13.2.5.70 CDATA section bracket state
          71. 13.2.5.71 CDATA section end state
          72. 13.2.5.72 Character reference state
          73. 13.2.5.73 Named character reference state
          74. 13.2.5.74 Ambiguous ampersand state
          75. 13.2.5.75 Numeric character reference state
          76. 13.2.5.76 Hexadecimal character reference start state
          77. 13.2.5.77 Decimal character reference start state
          78. 13.2.5.78 Hexadecimal character reference state
          79. 13.2.5.79 Decimal character reference state
          80. 13.2.5.80 Numeric character reference end state
        6. 13.2.6 Tree construction
          1. 13.2.6.1 Creating and inserting nodes
          2. 13.2.6.2 Parsing elements that contain only text
          3. 13.2.6.3 Closing elements that have implied end tags
          4. 13.2.6.4 The rules for parsing tokens in HTML content
            1. 13.2.6.4.1 The "initial" insertion mode
            2. 13.2.6.4.2 The "before html" insertion mode
            3. 13.2.6.4.3 The "before head" insertion mode
            4. 13.2.6.4.4 The "in head" insertion mode
            5. 13.2.6.4.5 The "in head noscript" insertion mode
            6. 13.2.6.4.6 The "after head" insertion mode
            7. 13.2.6.4.7 The "in body" insertion mode
            8. 13.2.6.4.8 The "text" insertion mode
            9. 13.2.6.4.9 The "in table" insertion mode
            10. 13.2.6.4.10 The "in table text" insertion mode
            11. 13.2.6.4.11 The "in caption" insertion mode
            12. 13.2.6.4.12 The "in column group" insertion mode
            13. 13.2.6.4.13 The "in table body" insertion mode
            14. 13.2.6.4.14 The "in row" insertion mode
            15. 13.2.6.4.15 The "in cell" insertion mode
            16. 13.2.6.4.16 The "in select" insertion mode
            17. 13.2.6.4.17 The "in select in table" insertion mode
            18. 13.2.6.4.18 The "in template" insertion mode
            19. 13.2.6.4.19 The "after body" insertion mode
            20. 13.2.6.4.20 The "in frameset" insertion mode
            21. 13.2.6.4.21 The "after frameset" insertion mode
            22. 13.2.6.4.22 The "after after body" insertion mode
            23. 13.2.6.4.23 The "after after frameset" insertion mode
          5. 13.2.6.5 The rules for parsing tokens in foreign content
        7. 13.2.7 The end
        8. 13.2.8 Speculative HTML parsing
        9. 13.2.9 Coercing an HTML DOM into an infoset
        10. 13.2.10 An introduction to error handling and strange cases in the parser
          1. 13.2.10.1 Misnested tags: <b><i></b></i>
          2. 13.2.10.2 Misnested tags: <b><p></b></p>
          3. 13.2.10.3 Unexpected markup in tables
          4. 13.2.10.4 Scripts that modify the page as it is being parsed
          5. 13.2.10.5 The execution of scripts that are moving across multiple documents
          6. 13.2.10.6 Unclosed formatting elements
      3. 13.3 Serializing HTML fragments
      4. 13.4 Parsing HTML fragments
      5. 13.5 Named character references
    13. 14 The XML syntax
      1. 14.1 Writing documents in the XML syntax
      2. 14.2 Parsing XML documents
      3. 14.3 Serializing XML fragments
      4. 14.4 Parsing XML fragments
    14. 15 Rendering
      1. 15.1 Introduction
      2. 15.2 The CSS user agent style sheet and presentational hints
      3. 15.3 Non-replaced elements
        1. 15.3.1 Hidden elements
        2. 15.3.2 The page
        3. 15.3.3 Flow content
        4. 15.3.4 Phrasing content
        5. 15.3.5 Bidirectional text
        6. 15.3.6 Sections and headings
        7. 15.3.7 Lists
        8. 15.3.8 Tables
        9. 15.3.9 Margin collapsing quirks
        10. 15.3.10 Form controls
        11. 15.3.11 The element
        12. 15.3.12 The and elements
      4. 15.4 Replaced elements
        1. 15.4.1 Embedded content
        2. 15.4.2 Images
        3. 15.4.3 Attributes for embedded content and images
        4. 15.4.4 Image maps
      5. 15.5 Widgets
        1. 15.5.1 Introduction
        2. 15.5.2 Button layout
        3. 15.5.3 The element
        4. 15.5.4 The and elements
        5. 15.5.5 The element as a text entry widget
        6. 15.5.6 The element as domain-specific widgets
        7. 15.5.7 The element as a range control
        8. 15.5.8 The element as a color well
        9. 15.5.9 The element as a checkbox and radio button widgets
        10. 15.5.10 The element as a file upload control
        11. 15.5.11 The element as a button
        12. 15.5.12 The element
        13. 15.5.13 The element
        14. 15.5.14 The element
        15. 15.5.15 The element
        16. 15.5.16 The element
      6. 15.6 Frames and framesets
      7. 15.7 Interactive media
        1. 15.7.1 Links, forms, and navigation
        2. 15.7.2 The attribute
        3. 15.7.3 Editing hosts
        4. 15.7.4 Text rendered in native user interfaces
      8. 15.8 Print media
      9. 15.9 Unstyled XML documents
    15. 16 Obsolete features
      1. 16.1 Obsolete but conforming features
        1. 16.1.1 Warnings for obsolete but conforming features
      2. 16.2 Non-conforming features
      3. 16.3 Requirements for implementations
        1. 16.3.1 The element
        2. 16.3.2 Frames
        3. 16.3.3 Other elements, attributes and APIs
    16. 17 IANA considerations
      1. 17.1
      2. 17.2
      3. 17.3
      4. 17.4
      5. 17.5
      6. 17.6
      7. 17.7 ``
      8. 17.8 ``
      9. 17.9 ``
      10. 17.10 ``
      11. 17.11 ``
      12. 17.12 ``
      13. 17.13 ``
      14. 17.14 ``
      15. 17.15 ``
      16. 17.16 ``
      17. 17.17 scheme prefix
    17. Index
      1. Elements
      2. Element content categories
      3. Attributes
      4. Element Interfaces
      5. All Interfaces
      6. Events
      7. MIME Types
    18. References
    19. Acknowledgments
    20. Intellectual property rights
Источник: https://html.spec.whatwg.org/multipage/

Hello, shiny happy people! It’s almost [fill in your winter holiday] time, and it is customary at that time of year to receive gifts. I’ve decided to make all of my readers who write very happy by giving you a gift that might be of actual use other than entertainment or knowledge — free software.

About the Program

You may well have heard of Final Draft, the #1-selling screenwriting software in the world. It combines powerful word processing with professional script formatting in one self-contained, easy-to-use package specifically designed for writing and formatting a screenplay to meet the screenplay submission standards set by theater, television and film industries. It can also be used to write other documents such as stage plays, outlines, treatments, query letters, novels, graphic novels, manuscripts, and basic text documents.

You know what other feature Final Draft has? A ridiculous price-tag. The newest version, Final Draft 11, is at least 250 bucks, and that’s just on the website! An upgrade from an earlier version is similarly un-affordable for most starving authors who don’t have $100 American burning a hole in their back pocket.

So, being a generous man and it being the holidays, I have for you a proposition: I can instruct you how to get a free copy of Final Draft 8, an older version. As Final Draft have stopped offering support for any version that isn’t 10 or above, I reckon that a few copies of Final Draft 8 going out won’t hurt anyone’s bottom line. So let’s hook you up with your free abandonware!

Disclaimer(s)

Now, before I begin, a disclaimer is necessary. This blog does not encourage piracy. No files are hosted on our server; this blog post merely indexes the contents of other pages, much like any search engine. The hosting server and the administrator are not responsible for the content of any linked sites or changes/updates thereto. All linked content — and instructions for its use — is intended for backup and/or educational purposes, and for private use, only.

With the legalese out of the way, a more informal disclaimer is also (in my opinion) necessary. If you can afford Final Draft 11, get Final Draft 11. It’s trusted by 95% of film, television and multimedia professionals for a reason. More than that, it has lots of brilliant features which are simply not present in Final Draft 8 that make it well worth the purchase price. If you’re a professional or student with the money in your account, don’t be a leech. But if you’re just a beginner, or this is purely for a hobby or fan efforts, then stick around. It shouldn’t cost money to have fun. Besides, Final Draft 8 only dates back a few years, still has much of the functionality of its later descendants, and the main differences are little more than modifications, additions of features (albeit brilliant, useful ones), or UI changes. (The most important difference is that, unlike newer versions of the software which are activated in a similar fashion, Final Draft won’t be able to lock you out because it’s a… freely obtained… copy.)

So, let’s go for it!

Presets You’ll Need

In order to install Final Draft 8 (and make it work), you will need:

  • Some means of extracting from zipped files. It’s a painless process so long as you have this. For Windows users, I recommend WinRAR. For Mac users, WinRAR is available to you, but only in command line style, so if you’re not a programmer and that’s not something you’re ready for (i.e., more used to a GUI), I recommend UnRarX.
  • OS X 10.6.6 or later (for Mac users only)If you don’t have that, you’re kinda screwed. Sorry.
  • Some means of opening executable (.exe) files (for Mac users only; Windows users are all set). This handy dandy WikiHow link should help you open an .exe file that’s a key component of this operation.

Instructions

  1. Download the trial version of Final Draft 8 in order to install it to your machine. In my infinite wisdom, I’ve made this easy for you. Final Draft 8 for Windows can be found here, and Final Draft 8 for Mac comes inthreeparts (click each word).
  2. Download the .exe file necessary to help activate the program. It can be found here.
  3. All parts being assembled, install the trial version of Final Draft 8. There should be a box checked off to automatically launch it at the end of installation. Unless you’re just getting started and have other stuff to do, leave it that way; you need to launch it automatically for the next step. At the same time, open the .exe file from step 2. You’re about to need it. Don’t close it at any point during this process until I tell you you’re done. (If your virus protection throws up a warning that can be dismissed, do so. The file itself, at least in my experience, is harmless.)
  4. When Final Draft 8 opens for the first time, a little window should pop up asking for your 8FD Customer Number. In the program that the .exe file has opened, press “Generate” next to the empty Customer Number field. It will spit out a Customer Number for you. Enter that into the relevant field in the Final Draft 8 window, and click “Activate,” which will open a window for the activation process.
  5. At that point, rather than choosing “Online Activation” (it won’t work), choose “Manual Activation.” A new window will load listing the Customer Number you used, a Challenge Code, and a blank field for a Response Code which you would normally obtain by calling the listed phone number. I cannot stress this enough: Do not call the listed phone number.
  6. Enter your Challenge Code in the empty field for it in the program that the .exe file has opened, and click “Calculate.” It will spit out a Response Code for you. Enter that into the relevant field in the Final Draft 8 window, and click “Activate.”
  7. You’re done. Congratulations! You’ve activated your copy of Final Draft 8, and a blank page will open, ready for writing. Be sure to read the tutorial so that you master the keyboard shortcuts and all the extra steps for writing whatever it is you intend to write. There’s no need to register (it may not work anymore anyway thanks to the existence of subsequent versions) – the product will work just fine.

Happy writing, and Happy Holidays!

Источник: http://performingartsadvice.altervista.org/resource-for-writers-final-draft-8-abandonware/

Final Draft 11 Crack New Software For [Win And Mac] 2021

Final Draft 11.1.4 Crack is one of the most important and influential script pack to compose and organize format standards scenario scenarios to program. It is the latest form of effective screenwriting program. It is an excellent and powerful word processing specialized for the composition of cinematic film work.The final design of the 10 consolidated intensive processing with script expert design in isolation complete and easy to use package. There is no need to worry about script formatting rules – final project automatically draws your script to industry standards when dealing.Final draft is leading software for screenwriting. Transforms your words into screenplay format as you type. It is used in practically every writer’s room across Hollywood and endorsed by such heavyweight as James Cameron and JJ Abrams. Therefore you used and enjoy the several superior features. Final Draft Crack better used for Mac and Window user. It can also automatically perfect for the industry standard. It also provides character to the navigator. You will keep the character in the script.Its tools are very impressive and stylish work. Work on your script remotely in real time with your writing partner(s). It also makes it easier than ever to preview and navigate. There is no need to learn script formatting rules.

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Final Draft 11.1.4 Keygen is a software that used in screenwriting in addition to all varieties of scriptwriting, such as TV scripts, level shows, and screenplay. This is the more promoting software that mainly created for writing film script, television episode and also for any script writing. By the usage of this extraordinary tool, its user enjoys the effective word processing with writing expert script styles. The state-of-the-art Final Draft 11.1.4 Keygen has more than 100 templates for film, tv, and drama writing. Now you can mainly keep the alternative lines for any script to discover it out without problems. Moreover, it additionally empowers you to make out the suitable plans in your all varieties of writings with high-resolution from every perspective.Final draft specifically structured for writing movie script, TV episodes, stages play, novel and manuscripts. Mirillis splash pro ex - Crack Key For U addition to standard text documents. It works creatively. Its tools are very impressive and stylish work. Final Draft Crack is a powerful and amazing word processor program. Over 100 templates that format in industry standard. Add different lines of dialogue within final draft 11 download - Activators Patch script for easy reference. Automatically header and footer added in the file.

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Final Draft 11.1.4 Activation Code is a powerful word processors program specialized to the task of writing a movie (screenplays, scripts, episodic, stageplays, and more). It combines powerful word processing with professional script formatting in a single comprehensive and easy-to-use package.Final Draft 10.0.6 Crack is a program that is used in screenwriting as well as all types of scriptwriting, including TV scripts, stage shows, and screenplay. This is the more selling software that specifically created for writing movie script, television episode and also for any type of script writing. By using this splendid tool its user enjoys the powerful word processing with writing professional script styles. The latest Final Draft 10 have more than 100 templates for film, tv, and drama writing. Now you can especially store the alternative lines for any script to find it out easily. Moreover, it also empowers you to make out the perfect plans for your all kinds of scripts with high-resolution from every angle.Final Draft Crack is one of the world’s most powerful screenwriting software for writing and formatting screenplays in standard screenplay format. The program provides you with all the tools needed to create documents such as novels, stageplays, manuscripts, treatments, letters, outlines, as well as standard text documents.Final Draft 10.0.9 Crack lets you use your creative utility to focus on the material; let Final Draft take care of this design. This program is your most popular selling program. It combines powerful word processing with professional script formatting in a single self-evident. Final Draft 10 Crack is compatible with Mac OS X 10.9 or later and Windows 7 or later. Installing the applications to our PC has been smooth and straightforward. The entire process was complete from the time we returned from a concise browser fracture, and Final Draft was ready for all of us to begin using immediately.

Final Draft 11.1.4 Product Code

  • B1C39-8446E-B04A9-7BEB7
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Key Features

  • It can be tagged in color.
  • It allows the user script to print custom watermark.
  • Hundreds of classic and modern designs are provided by Final Design 11.
  • The final design of the 10 creates a title of experts with the script.
  • Solid production as PDF pages.
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  • Check and record the revisions.
  • Finally, Look forward to seven different reports.
  • Therefore, Simply set the story and rebuild it.
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  • Card types is an amazing feature of the final project.
  • Automatically paginates and formats
  • Produce Title that is Expert together with the script
  • Outline the narrative and restructure
  • Meeting & easy business demands
  • General or individual notes that are color-coded
  • Countless templates that are modern and vintage
  • Script and scenes that are reordered
  • Publish your habit watermarked script
  • Retina and screen service
  • Revise and save revisions that are Unique
  • Seven distinct reports
  • Production pages in PDF format
  • View and handle the specifics of scenes
  • It also supports the management of the Account page.
  • You can create professional Title with the script
  • Easily outline the tale and restructure
  • View and control the details of scenes
  • Solid manufacturing pages in PDF format
  • Seven extraordinary reviews (Scene, and so on)
  • Retina and complete-display display help
  • Automatically paginates and format
  • General or unique coloration-coded notes
  • Scene Numbering, menu, and head Options
  • Easy & meeting industry necessities
  • Hundreds of traditional and current templates
  • Outline script and recorder scenes
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  • New collaboration tool (work remotely)
  • Story map device (high-degree-view)
  • New beat board and structure points
  • Print your custom watermarked scripts

Pros

  • You get almost all the guns very early on in the game.
  •  After that, you only have to manage your amp and make sure you don’t run out.
  • Guns are upgradable, so you can make them more powerful each time.

Cons

  • The game’s AI is disappointing by today’s standards.
  • Users of these kinds of games have grown used to more intelligent and unpredictable enemies.
  • Doom doesn’t quite deliver in this department.

What’s New Final Draft 11.1.4 Crack ?

  • Some Minor upgradations
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  • Bug fixed
  • For a smooth get right of entry to, you can keep the script with unique dialogues
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  • Also, it has the specific Story Map with Beat Board
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  • A new collection, scenes, and descriptions (Story Map)
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  • It additionally allows you to store diverse dialogues in the identical play script
  • Available a real-time writing helper
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  • Amazing keyboard shortcuts
  • Scene’s menu, Numbering, and head Options
  • Bug fixes and enhancements

Essential Features

  • Story Map: Final draft creates the high-level structure of your story.
  • Collaboration: It can allow chat on script within the team.
  • Alternate Dialogue: multiple version of single line to be stored.
  • Structured Points: it can also make the outlining more reliable.
  • Header and Footer: it can create header and footer automatically.
  • Mac Enhancement: that user will advantages from free writing in full mode.
  • Text to speech: Final draft also read your script and assigns.

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System Requirements

  • Windows:  7, 8, 8.1 & 10
  • MacOSX:  Mac OS X 10.9 or latest
  • RAM:  Ram 512-MB
  • Hard Disk:    HDD Space 50-MB
  • Processor: Processor Pentium III or higher

How To Install And Run This App ?

  • Download avg antivirus pro Apk his.
  • Enter Settings / Security / Check Unknown Source (Source not known).
  • Install the Apk until it’s finished.
  • Run the application.
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Amid a thunderstorm that brought tornado warnings for Southern New England, the Patriots made a flurry of transactions on what was one of the busiest non-game-day Saturday evenings at Gillette in quite some time.

Where to begin? Perhaps with the biggest news – literally and figuratively. Offensive tackle Trent Brown is back from injured reserve and figures to be part of yet another O-line variation (there've been several of them this season) tomorrow against Cleveland. Brown is expected to see his first game action since Week 1, when he injured his right calf against Miami on the game's opening drive. But Brown has been practicing in recent days and apparently the team feels he's fit to dress again for a game.

Where exactly Brown might fit in remains to be seen, but his addition to the mix gives New England several more options with which to work. He began the season at right tackle, but in his previous stint with the club (2018), he was the team's starting left tackle. Given all the movement we've seen among players across the New England offensive line this season, it's anyone's guess if Brown will stay at tight tackle or go back to the left side.

Wherever he goes, it'll mean someone else will be shuffling spots, maybe even more than one other O-lineman. Could Mike Onwenu, the Patriots right tackle the past three games, go back to his usual left guard spot? If so, Ted Karras goes back to the bench as a valuable interior backup? If Brown is inserted on the left side, does current starter Isaiah Wynn slide over to left guard or elsewhere? Such questions won't be answered till just before kickoff tomorrow.

The rest of the news isn't so good for the Patriots, as they had to relegate linebacker Jamie Collins to IR after he injured an ankle during last week's game in Carolina. Collins, in his third stint with the club, hasn't had much of an impact since arriving in Week 5, but made a tremendous interception versus the Panthers last week which will likely be one of the team's most memorable plays of this season.

This comes as somewhat of a surprising development, although Collins didn't practice all week, nor did two other players who won't suit up for the Browns game Sunday. Kick/punt return special Gunner Olszewski final draft 11 download - Activators Patch running back Damien Harris both suffered concussions in Charlotte a week ago. Rookie rusher Rhamondre Stevenson also was concussed and didn't practice all week, but his status for Sunday has yet to be determined. Whether or not Stevenson dresses, second-year player J.J. Taylor figures to have more of a role in this game, both at running back and perhaps at Olszewski's spot. Taylor wasn't active last week in Charlotte (coaches' decision), so, wide receiver final draft 11 download - Activators Patch Meyers filled in as the team's punt returner when Olszewski went down. Perhaps he does so again this week, but Taylor is a viable option there as well.

At running back, New England's numbers are thin, meaning veteran Brandon Bolden is probably going to see considerable action as well. The Patriots have no ball carriers to promote from the practice squad. Instead, the team elevated tight end Matt LaCosse and defensive lineman Tashawn Bower. As we mentioned, with running back numbers at a premium, New England's offense might need to feature more two- and three-tight end sets, which would help explain LaCosse's activation.

As always, the Patriots are only just getting started with pre-game maneuvering. They'll have to deactivate several more players on Sunday morning to reduce their active roster to 48 game-eligible players. We'll examine those moves when they come around 11:30 tomorrow morning.

Источник: https://www.patriots.com/news/game-day-roster-update-multiple-moves-alter-patriots-active-roster
Final Draft Crack free download

Final Draft 11 Crack Plus Full Keygen Torrent Download

 

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Final Draft CrackYou will focus on what you do best with the final draft. It is best for writers of TV, film, plays, and more. This latest version of Final Draft Crack Mac includes more than 100 templates for film, TV, and playwriting any time anywhere. It is the choice of professional screenwriters and filmmakers around the world.  You have to use Smart Type to cut down on keystrokes by auto-filling commonly used names, locations, and more. It is best for students, teachers, programmers, and IT professionals. You can use it by professional screenwriters at nearly 50% off the regular price.

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If you are a Final Draft Activation Key user, then Upgrade to Final Draft 11 and start enjoying all the new features at nearly 60% off the regular price. You can upgrade old edition in less price. You can create a FINAL DRAFT for iPhone and iPad devices in less time. The best thing is that you can use it to improve creativity as a portable application.

It is helpful to write your screenplay anywhere and seamlessly synchronize your updates to your cloud or email account. It is the most popular software in the world. Therefore, you can write your screenplay without ever touching a keyboard by Speech to Script customizes Mac’s Dictation feature. 2019, Big Break Screenwriting Contest is now closed but next year’s contest is right around the corner. You will improve your skills to write the script for any purpose.

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System Requirements:

  • Operating system: It supports all windows operating systems including Windows 10, 8, 7. XP, Vista.
  • CPU: 1.2 GHz Processor Intel or AMD Processor required.
  • Memory: 1 GB RAM minimum recommended.
  • Hard Disk: 100 MB free space should be present in your computer for installation.
  • Others: Internet Access is needed to update or shift to the latest version.

How to Install Final Draft?

  • Download Final Draft 11 Crack (From Below Link)
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